Thanks, fireside you have been most helpful! The picture is much clearer now :-)
PS: If you have in mind any free resources of 3d (static or animated) models, please do send me a link! For the purpose of these experiments, I don't need anything sophisticated; I just need default man human model with very basic animations like walking cycle, a basic gesture. But again, I may be able to create these animations e.g. in Blender, if I have the models available.
Thanks again for the useful advice!
Searching for a high-level 3D/game engine
Started by yannischris, Dec 22 2011 06:01 PM
3d programming
22 replies to this topic
#21
Posted 06 January 2012 - 11:59 AM
#22
Posted 06 January 2012 - 01:39 PM
You can check out Blendswap for some free characters:
http://www.blendswap.com/
Some are rigged and I saw one with a walk animation. You will probably need to find a simple animation tutorial on youtube or something for Blender, because I doubt you will find all the animations you will need so you will just be better off knowing how to do it. It's basically being able to move a skeleton, name an action and save some key frames. FBX is probably the safest export from Blender for animation. You'll have to check it on the addons menu from file/user preferences.
http://www.blendswap.com/
Some are rigged and I saw one with a walk animation. You will probably need to find a simple animation tutorial on youtube or something for Blender, because I doubt you will find all the animations you will need so you will just be better off knowing how to do it. It's basically being able to move a skeleton, name an action and save some key frames. FBX is probably the safest export from Blender for animation. You'll have to check it on the addons menu from file/user preferences.
Currently using Blender and Unity.
#23
Posted 08 January 2012 - 07:52 PM
Yes, I suppose I can do that! I have played around with Maya in the past, creating some models, so I am familiar with the process. So you think that if I get the models/animations done, then I just pick a 3d engine, export the blender files in a compatible format and then go on coding in the engine. I suppose that blender can export in various formats, so I won't have any problem with compatibility.
Let's hope that everything will go fine...
Thanks again for the very useful tips, you have been most helpful! ;-)
Let's hope that everything will go fine...
Thanks again for the very useful tips, you have been most helpful! ;-)
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