Good water physics engine
Posted 09 December 2004 - 04:55 PM
Im new to this forum but not really new to programming, i have some experience with small own try projects with different kind of engines, but now i want to make a simulator so i have 2 questions:
1. Which engine can handle huge maps without loading
2. Is there a engine with a standard psysics engine that has like the complete Archimedes's law in it? That would save me ALOT of time and effort.
I hope someone can help me out a bit!
Posted 15 December 2004 - 08:15 AM
Posted 16 December 2004 - 08:06 AM
The liquid simulation currently available basically just performs vertical displacements on a planar surface mesh...so waves washing ashore or volume-conserving bodies are simply not possible.
Posted 16 December 2004 - 11:02 AM
I've heared that this would be feature of new version of Storm engine for sub-chaser simulator from Akela (authors of "Sea Dogs" line) But I doubt that they would open source or sell it cheap anytime soon. :sad:
So you're on your own with this...
Btw, check Flight Gear (an open-source flight sim) there's a hot air ballon flight model wich may serve as a starting point. :D
Posted 20 December 2004 - 08:49 AM
That links to a demo of a particle-based volumetric liquid simulation that runs in (very) real-time on the GPU. I haven't had time to delve into the details of the technique, so I can't tell you how scaleable it may be, but perhaps this is a good starting point for implementing volumetric water yourself.
Posted 22 December 2004 - 01:11 PM
have a look at
they have a pretty nice physics engine and check out the demo's they can do nice water effects and even particles of gas interacting with objects like boxes and players
btw, does someone know which engine is used on MS flight simulator ?
Posted 22 December 2004 - 09:13 PM
Don't tell me that a newb such as my self has to show these salts what's what.
Monolith 2.0 has full volumetric water effects. Not to sure how demanding it is, but you can see this in AvP.... ONE! The Monolith engine I think is way under rated. It's extremly stable, extremly fast and fluid, and has a nice assortment of features and effects. Although I'm not too sure as to where the best place to get it from.
Posted 22 December 2004 - 10:48 PM
Posted 23 December 2004 - 06:15 AM
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