I just found out about this. It seems pretty handy if you use gimp and need a quick normal map based on shade.
http://code.google.c...gimp-normalmap/
gimp normal map plugin
Started by fireside, Dec 15 2011 05:35 PM
2 replies to this topic
#1
Posted 15 December 2011 - 05:35 PM
Currently using Blender and Unity.
#2
Posted 16 December 2011 - 04:07 AM
Yeah, it's not a bad plugin, although I prefer my TexGen tool over it. Usually because I want to fabricate my own normal maps from nothingness 
Some other plugins you may find interesting:
1. Texturizer (seamless texture generator). Maybe not a terribly useful authoring tool for games, but I'd like to learn the algorithm to do it on the fly for various runtime effects. It's pretty damn cool to take an arbitrary image and make it seamless. There was another plugin that could alter an image by culling out parts of the image or expanding on parts of it (like stretching a lake to make a panoramic) and it didn't alter the image quality much. It was really cool, but I don't remember what it was called.
2. Denoise. Works very well, but very complicated to use.
3. GMIC (various filters 'n stuff). Nice collection of artistic effects you might want to doodle with.
Some other plugins you may find interesting:
1. Texturizer (seamless texture generator). Maybe not a terribly useful authoring tool for games, but I'd like to learn the algorithm to do it on the fly for various runtime effects. It's pretty damn cool to take an arbitrary image and make it seamless. There was another plugin that could alter an image by culling out parts of the image or expanding on parts of it (like stretching a lake to make a panoramic) and it didn't alter the image quality much. It was really cool, but I don't remember what it was called.
2. Denoise. Works very well, but very complicated to use.
3. GMIC (various filters 'n stuff). Nice collection of artistic effects you might want to doodle with.
http://www.nutty.ca - Being a nut has its advantages.
#3
Posted 16 December 2011 - 02:32 PM
Thanks. I'm taking a look at them. Texturizer does seem cool. I'm going to play around with it a little bit.
Currently using Blender and Unity.
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