I wrote an article about an algorithm that doesn't seem to be very widely known, but should be! It's called the "shunting-yard algorithm" and is used to parse arithmetic expressions in infix notation. Check out the article here: http://www.reedbeta....yard-algorithm/
The Shunting-Yard Algorithm
Started by Reedbeta, Dec 11 2011 07:57 PM
6 replies to this topic
#2
Posted 11 December 2011 - 11:48 PM
Ha ha, for my parsers I've reinvented the wheel and created modification of this algorithm with combined operand/operation stack. In my stack I have operands (A) or operands with incomplete operation (A+). Each stack element have 'level' which corresponds to operator precedence and incoming operator combines stack elements with level higher than operator level. At the end of expression I put dummy operator with lowest level.
For example, parsing token sequence A * B + C * D [end]
If someone decides to use my version instead of original I can give additional details.
For example, parsing token sequence A * B + C * D [end]
A A* A* B (A*B)+ <- A* and B have higher level than + (A*B)+ C (A*B)+ C* (A*B)+ C* D ((A*B)+(C*D))= <- (A*B)+, C* and D have higher level than [end]
If someone decides to use my version instead of original I can give additional details.
Sorry my broken english!
#3
Posted 12 December 2011 - 10:39 AM
That was an interesting read, Reed. Haven't heard of it in CS classes either.
#4
Posted 12 December 2011 - 11:15 AM
I think, particularly with indy games, these kinds of solutions may be used more often.
Currently using Blender and Unity.
#5
Posted 12 December 2011 - 12:40 PM
Interesting, quick and simple to code as well
However I still just "Use the Forth Luke"
You can write a Forth interpreter in very little code
However I still just "Use the Forth Luke"
You can write a Forth interpreter in very little code
#6
Posted 12 December 2011 - 02:35 PM
Ah yes, one of the legacies of the famous Dutch computer scientiest Edsger Dijkstra 
.edit:
Funny, was it this one? http://devmaster.net...dpost__p__65660
.edit:
Quote
I never heard of this algorithm until I happened to see a forum post that referenced it
C++ addict
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Currently working on: the 3D engine for Tomb Raider.
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Currently working on: the 3D engine for Tomb Raider.
#7
Posted 12 December 2011 - 06:18 PM
Yes, .oisyn, that was indeed the one.
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