visual studio 2010 release build slower than debug
Posted 08 December 2011 - 04:10 PM
I have checked all optimisations and it is still slower.
What am i doing wrong ?
i am using stl and lib3ds as a dll, but i don't think that this is the problem, the opengl rendering is noticebly (sp??) slower than the debug build.
Posted 09 December 2011 - 06:57 PM
I have tried to make the rednering window smaller and the culprit is in the opengl driver, in release build is slower than in rebuild.
Has anyone ever experienced anything like that ? Is it possible that the mfc application is slowing down the release build in
some way ?
Posted 09 December 2011 - 10:10 PM
Other than that, profiling your code will be the only way to track down the issue. You may need to manually disable code and enable them one at a time to trace the issue.
Posted 09 December 2011 - 11:12 PM
Posted 12 December 2011 - 09:35 AM
Also, how about to reinstall the drivers and opengl-sdk again?
Posted 30 December 2011 - 12:35 AM
Is it possible that in release mode somehow the vsync is messing arond with the driver's calls ?
i have filed a question to nvidia but they aren't answeinrg.
Has anybody ever noticed this problem before ?
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