Games Foundry Limited
Project name:
Folk Tale
Brief description:
Dive into the comedy-fantasy world of Folk Tale and lead your illiterate subjects to greatness, in spite of their moronic efforts to undermine you. Build a thriving economy, harvest resources, construct buildings and amass vast wealth, before losing it all on a doomed adventure through frozen wastes, volcanoes, and stinking swamps. For more info please visit www.gamesfoundry.com.
Target aim:
The single-level playable demo is 70% complete (see signature links). We aim to finalise the demo by Spring 2012 with a view to showing the game to publishers and investors. We are also considering crowd funding. Funding already exists for external costs such as professional voice acting and marketing.
Compensation:
Collaboration only, for a share of net profits based on time contributed, under contract. Great way to expand your portfolio on a great looking title working with a solid team.
Technology:
Unity3D Pro. Initial target platforms are standalone PC and Mac. Please note, you do not require Unity to contribute to this project.
Talent needed:
Skilled individuals able to provide on average 10+ hours a week to the project on an ongoing basis. No college kids or beginners thanks. We are looking to fill the following roles:
- Texture Artist to create hand-painted tiled diffuse maps for environment and building objects
- 3ds Max Animator to skin and animate characters modelled by the other artists
- Concept Artist to visualise building designs
Team structure:
Simon - Programming, Project Lead
Oskari - Musician
Dwight - Technical Artist
Rich - Technical Artist
Thomas - Technical Artist
Daniel - Shader Coding
Pete - Writer
Website:
Dev Blog | Website | Facebook | You Tube | Twitter | IndieDB
Contact:
info (at) gamesfoundry (dot) com
Previous Work by Team Members:
Beasts and Bumpkins (Electronic Arts 1997)













