Adobe-abandons-Flash-for-mobile-browsers
Started by fireside, Nov 11 2011 08:09 PM
11 replies to this topic
#1
Posted 11 November 2011 - 08:09 PM
http://www.develop-o...mobile-browsers
I think most people knew this was coming. The beginning of the end for Flash as we know it. I don't think I'd want to be invested in Adobe right now.
I think most people knew this was coming. The beginning of the end for Flash as we know it. I don't think I'd want to be invested in Adobe right now.
Currently using Blender and Unity.
#2
Posted 11 November 2011 - 09:20 PM
Yep;) I've heard about it too and was proper chuffed to bits.
#3
Posted 12 November 2011 - 12:20 AM
I really don't understand what is going on here. Flash is the only in-browser option for game dev. It's has a nice and full featured programming language (minus rotation conventions). It has fabulous market penetration. And HTML5 is not suited for games. True, flash hasn't been able to integrate with the "app store" market, but still...
#4
Posted 12 November 2011 - 12:26 AM
Why is HTML5 not suited for games? From what I've heard it sounds like a lot of mobile / casual game developers are pretty upbeat about HTML5.
reedbeta.com - developer blog, OpenGL demos, and other projects
#5
Posted 12 November 2011 - 02:20 AM
I've heard they have problems with sound. A lot of people have also complained about performance compared to Flash. I guess socketing isn't as good either.
I've played some pretty good html5 games and I don't see much of difference between them and Flash games. It's only going to keep getting better over time. I think Adobe sees the handwriting on the wall. They plan to make an IDE for html5 I guess.
I'm wondering how long it will take Kongregate to switch.
I've played some pretty good html5 games and I don't see much of difference between them and Flash games. It's only going to keep getting better over time. I think Adobe sees the handwriting on the wall. They plan to make an IDE for html5 I guess.
I'm wondering how long it will take Kongregate to switch.
Currently using Blender and Unity.
#6
Posted 12 November 2011 - 08:33 AM
I've tried some of the latest and greatest HTML5 games. Maybe it is just because they are new experiments, but they don't really impress. A few are competent and come closer to flash than I expected. That said, it's hard enough to get html/css to do webpages, so I'm a bit pessimistic about what it can do for games.
#7
Posted 12 November 2011 - 10:17 AM
Reedbeta said:
Why is HTML5 not suited for games? From what I've heard it sounds like a lot of mobile / casual game developers are pretty upbeat about HTML5.
Flash/HTML5 game developer here. HTML5 is of course pretty suited for games, BUT JavaScript is just as of now very slow to allow that. And by slow I mean really slow. Also, Adobe abandons browsers, but not AIR.
#8
Posted 12 November 2011 - 10:19 AM
tobeythorn said:
I've tried some of the latest and greatest HTML5 games. Maybe it is just because they are new experiments, but they don't really impress. A few are competent and come closer to flash than I expected. That said, it's hard enough to get html/css to do webpages, so I'm a bit pessimistic about what it can do for games.
It's because of the performance of HTML5, otherwise there is even a Flash <-> HTML5 mapping called Jeash (http://jeash.com/) which people should use instead of JQuery, but they don't :)
#9
Posted 13 November 2011 - 12:26 AM
Mihail121 said:
It's because of the performance of HTML5, otherwise there is even a Flash <-> HTML5 mapping called Jeash (http://jeash.com/) which people should use instead of JQuery, but they don't :)
You should extend this little bit. There is a haXe (http://haxe.org) -> NME (http://www.haxenme.org/) -> Jeash
Which means: write once (NME is Flash backward compatible) -> compile cross-platform = Flash is alive forever and everywhere.
#10
Posted 13 November 2011 - 12:26 PM
OK, indeed there is haXe, a very nice and productive multi-platform language. haXe has a number of libraries, two prominent are Jeash and NME. Both are Flash mappings to other platforms, Jeash to HTML5, NME to Android, iOS, C++, Neko, WebOS and HTML5 (via Jeash).
#11
Posted 14 November 2011 - 02:49 AM
How much faster does JS need to get for Farmville on HTML5
?
Hyperbole is, like, the absolute best, most wonderful thing ever! However, you'd be an idiot to not think dogmatism is always bad.
#12
Posted 14 November 2011 - 04:49 AM
this was announced over a month ago on a financial channel. most new it was coming long before then. no one wants flash to have the penetration it has on the web on their mobile device. but this will just cause coverters to be used, for flash or whatever the authoring environment is. to output html5
but I have yet to see an html5 anything that comes close to any plugin as far as performance. thats the entire benefit of using a plugin. the power of the engine that comes with it
but I have yet to see an html5 anything that comes close to any plugin as far as performance. thats the entire benefit of using a plugin. the power of the engine that comes with it
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