SickBrick is out now for Windows, Linux and Mac!
Buy now on the following sites:
http://www.desura.com/games/sickbrick
http://www.gamersgat...-SICK/sickbrick
http://itunes.apple....2700?ls=1&mt=12
http://www.impulsedriven.com/sickbrick
http://www.beamdog.c...ducts/sickbrick
http://beta.indievan...games/sickbrick
Or download demo:
http://www.indiedb.c...brick/downloads
Launch Trailer:
My game SickBrick is out now!
Started by SickBrick, Nov 05 2011 11:46 PM
4 replies to this topic
#2
Posted 03 June 2012 - 10:45 PM
We have been hard at work here at MisfitVillager HQ to bring you the long awaited first Mega-Patch for SickBrick.
The first of the new major features implemented in SickBrick is navigation mesh based path finding!
Before, your robotic enemies in SickBrick walked on predetermined waypoints to get to you, similar to old games (2005 and back).
Here is an image of the old system inside our trusty NeoAxis map editor:

This caused a massive frame rate drop in the engine since every enemy had to think which waypoint to walk onto based on your position and forced us to scale down the number of enemies that you faced in the game. The system was clumsy and hard to work with.
But now we bring you Navigation Mesh Based Pathfinding!
The old system was removed completely and replaced by the new one.
The enemies now walk on an invisible mesh created in the levels, making them able to avoid obstacles and not get stuck thus lowering your health considerably more than before
Here is an image inside the map editor of the new system:

This type of pathfinding is used in modern engines like CryEngine3 and Unreal Engine 3.
We have been listening to feedback and a lot of you said the game was too easy.
Not only are the enemies smarter now, but we increased their numbers by a third.
Additional benefits of the new pathfinding system are a dramatic frames-per-second increase and a lot less work on our side
Stay tuned for more updates on SickBrick's new Mega-Patch*! To check out our new game in development "Project Lighthouse" click here.
*not really a trade mark at all
Cheers!
The first of the new major features implemented in SickBrick is navigation mesh based path finding!
Before, your robotic enemies in SickBrick walked on predetermined waypoints to get to you, similar to old games (2005 and back).
Here is an image of the old system inside our trusty NeoAxis map editor:
This caused a massive frame rate drop in the engine since every enemy had to think which waypoint to walk onto based on your position and forced us to scale down the number of enemies that you faced in the game. The system was clumsy and hard to work with.
But now we bring you Navigation Mesh Based Pathfinding!
The old system was removed completely and replaced by the new one.
The enemies now walk on an invisible mesh created in the levels, making them able to avoid obstacles and not get stuck thus lowering your health considerably more than before
Here is an image inside the map editor of the new system:
This type of pathfinding is used in modern engines like CryEngine3 and Unreal Engine 3.
We have been listening to feedback and a lot of you said the game was too easy.
Not only are the enemies smarter now, but we increased their numbers by a third.
Additional benefits of the new pathfinding system are a dramatic frames-per-second increase and a lot less work on our side
Stay tuned for more updates on SickBrick's new Mega-Patch*! To check out our new game in development "Project Lighthouse" click here.
*not really a trade mark at all
Cheers!
#3
Posted 04 June 2012 - 07:41 AM
awesome looking game, im gonna buy it!!!
hehe
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#4
Posted 04 September 2012 - 07:31 PM
Hey Devmasters! SickBrick is now on Steam Greenlight. If you want to help get it on Steam, give us a like and a favorite and help out a fellow developer!
Greenlight page: http://steamcommunit...ls/?id=93015483
Greenlight page: http://steamcommunit...ls/?id=93015483
#5
Posted 13 September 2012 - 03:44 PM
SickBrick's price slashed, now only $4.99!
Buy it here: http://www.desura.com/games/sickbrick
We decided to cut the price on SickBrick by half! It's been almost a year since the game came out and the sales have been almost nonexistent. We made no money at all so why not cut the price. Maybe we get lucky
If you still haven't, try out the demo and see if the game's worth 5 bucks.
Trailer:
In the past months we wanted to deliver a patch that would improve the framerate, AI and graphics for the game, but we still need to squash a few bugs for it to be launch-ready.
We have not given up on game development, nor will we ever, so we are making a new, hundred times more ambitious project currently called "Project Lighthouse". It's a horror game with a story that changes based on your decisions. http://www.indiedb.c...ject-lighthouse
Buy it here: http://www.desura.com/games/sickbrick
We decided to cut the price on SickBrick by half! It's been almost a year since the game came out and the sales have been almost nonexistent. We made no money at all so why not cut the price. Maybe we get lucky
If you still haven't, try out the demo and see if the game's worth 5 bucks.
Trailer:
In the past months we wanted to deliver a patch that would improve the framerate, AI and graphics for the game, but we still need to squash a few bugs for it to be launch-ready.
We have not given up on game development, nor will we ever, so we are making a new, hundred times more ambitious project currently called "Project Lighthouse". It's a horror game with a story that changes based on your decisions. http://www.indiedb.c...ject-lighthouse
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