Posted 31 October 2011 - 12:40 AM
I plan on making it a web game using Unity, so I want to keep polys and textures to a minimum. I'm going to actually do one window and repeat on far away buildings to save on texture. Of course, if a building is too close, I would probably need to do a few things like you mentioned.
How far am I? Basically in the design phase. I played around with Unity a bit, but not for this type of game. I plan to do it in first person using only the left mouse button for motion, inventory, etc. I'll probably write a longer story and release it in chapters if anyone plays the first one.
I did the car using extrusion from a plane. When I do it again, I think I'll try something different. I played around with bezier curves, converting to an object and then using the looptools addon to create a bridge, which somewhat works but only in one direction. I could maybe start from the front and move to the back that way, at least for the major modeling. I'm just getting more comfortable with all the 2.5 changes.
Unity ties in with Blender well, it can read a .blend file for import. It's actually using the FBX exporter but it's all behind the scenes. Doesn't do morphing though, and I'm not buying that morphing tool. I'm used to using bone animation. I'll be using text boxes anyway for character speech and not using that many.
Currently using Blender and Unity.