Any 3d modelling software with cloth physics and soft bodies?
#1
Posted 26 October 2011 - 06:04 PM
#2
Posted 26 October 2011 - 08:39 PM
#3
Posted 26 October 2011 - 09:34 PM
#4
Posted 27 October 2011 - 10:34 PM
fireside said:
I would argue the Wings3D is the superior modeling package. Now for a full suite, free, you really can't beat Blender. But until Blender gets n-gons ( and maybe even after ), Wings is superior when it comes to modeling.
#5
Posted 28 October 2011 - 02:08 AM
#6
Posted 28 October 2011 - 04:09 AM
#7
Posted 28 October 2011 - 04:23 AM
#8
Posted 28 October 2011 - 04:58 AM
try www.3d-coat.com, thats what I suggest.
but it aint free, it has its own cloth functionality, im not sure what you mean by needing cloth tho, it comes in different forms... 3d-coat is primarily for modelling, it doesnt even handle animation and rigging.
blender is the best standard do it all 3d application tho, its like 3ds max... except... free... and the ambient occlusion and SSS are nice!
#9
Posted 28 October 2011 - 11:42 AM
#10
Posted 28 October 2011 - 12:36 PM
Say you have a dashboard, steering wheel, bonnet, all the fairings, and all you had to do was slap them together, then you have make car! Thats how voxels work, you buy the premade kit then just glue it together.
I have 3 techno kits I work with now installed, Theres enough there to make transformers, factories, skeleton robots, all sorts.
Voxel boolean objects are fantastic for mechanical shapes, so easy to use.
About the vertex count problem->
I dont mind the huge vertex counts, you can always mip them to distance, didnt unlimited detail proove we can render the whole thing in point cloud these days?
In fact, if you connected your models together at joins (like maybe some kind of portal entrance) you could model the entire universe in 3d coat by connecting together hipoly 3d models you make separately :)
#11
Posted 28 October 2011 - 04:02 PM
#12
Posted 28 October 2011 - 04:56 PM
#13
Posted 28 October 2011 - 05:30 PM
#14
Posted 28 October 2011 - 06:50 PM
#15
Posted 28 October 2011 - 08:19 PM
#16
Posted 28 October 2011 - 08:37 PM
I do something similar with just souping shapes together, but this way you get subtractions.
heres a nice shader->
#17
Posted 31 October 2011 - 06:46 AM
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