I did it, and the bassdrum was LOUD, is that what was supposed to happen?
Usually i compress on the master all the channels all mixing together, arent you supposed to do that?
Sorry I must have forgotten about listening to your music before :)
insane practice kick drum
Started by rouncer, Oct 20 2011 04:11 AM
22 replies to this topic
#21
Posted 27 October 2011 - 04:30 PM
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#22
Posted 27 October 2011 - 05:45 PM
Yep, you do compress / limit the whole thing.
The bassdrum was supposed to be louder and more punchy. But the main noticable thing was that without the 'Brickwall' on the bassdrum, 3 Osc was supposed to just play a constant note while bassdrum kicks away. With the 'Brickwall' enabled on the bassdrum though (and default Fruity Limiter on master tying it up together), it was supposed to really pump the 3 Osc, generating much better 'flow'.
The bassdrum was supposed to be louder and more punchy. But the main noticable thing was that without the 'Brickwall' on the bassdrum, 3 Osc was supposed to just play a constant note while bassdrum kicks away. With the 'Brickwall' enabled on the bassdrum though (and default Fruity Limiter on master tying it up together), it was supposed to really pump the 3 Osc, generating much better 'flow'.
#23
Posted 27 October 2011 - 06:52 PM
ah yes. I see......
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
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