Questions in the business part of game development
Posted 16 October 2011 - 11:42 PM
1) Should we register our game name as a trademark? Since we're not in the US, how can we do this? Any price ideas?
2) Should game logos and so on be also registered?
3) Any ideas of how to approach publishers? Or find good ones?
4) What's the best way to go? Indie or publisher-aided?
Posted 17 October 2011 - 12:04 AM
1. For "peace of mind", I would register your company name and/or logo first. If you get large enough to afford trademark lawyers, then I would think about getting specific name trademarks.
2. Yes, and you can only register one at a time (two separate fees), unless the logo contains the name as well (although this is not generally recommended). Logos are also grayscale, so don't worry about colours and beautifying it. You're only registering the shape.
3. First ship a successful product. They will either come to you if you make a large impact in the market, or you will need to contact a random publisher and offer a proposal. It helps if you have contacts. There's tradeshows all over the globe where this kind of activity is the best place to score a relationship.
4. Indie first. No need for lawyers, contracts, liabilities, etc. If you do well, then that's a sign for you to expand.
Posted 17 October 2011 - 12:22 AM
Posted 17 October 2011 - 02:23 AM
I think the fees are about in the same in the US from what I recall, but their wait times are different. You need to check their website. The registration process is a lot more work though. The US government puts no effort into their websites.
Posted 01 November 2011 - 03:46 PM
Finish your project, get a game out the door. Once it's done, then worry about the legal stuff. Trying to do it before you are actually making money will only create many headaches for you early on. Do you really want to hire a trademark lawyer when you could be working on your game?
Then check out the RoboBrain SDK beta.
Posted 01 November 2011 - 07:59 PM
But, from experience and IMO, for items 1 and 2, you are already too late.
If you are that serious with publishing your efforts commercially, hire a lawyer now familiar with the entertainment/game IP domain. And, as opposed to robobrain's position, I say get your all your paperwork going now, rather than later. For example, early registration of copyright entitles the registrant a) presumption of copyright validity and 2) statutory damages.
Line up your legal ducks now, like copyrights, trademarks, NDA on collaborators, etc., because if the money starts rolling in, you find that some people you thought you knew, you didn't. It happens.
PS: There are entire books on this.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users