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B5: Starship Commander


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#1 Guest_Carlos Bott_*

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Posted 29 November 2004 - 07:10 AM

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Babylon 5: Starship Commander - being developed using 3DGS.
Starship Combat set in the Babylon 5 universe.

Current development status:

Tactical Systems:
Models: 90%
Weapons logic and texturing: 15%
AI: 0.01%
2D Panels: 50%
Mission Scripting: 0%
Game Selection/ Setup: 0% (to be reworked)
Stategic Systems: 0%
Sounds 10%
Music: have (seeking approval)
Voice: 0%
Fighter AI: 0%

Development Information: Babylon 5: Starship Commander
Game forum up at: B5SC Forums

I'm always looking for C-Script coders, artists and others. (Especially for conversion to Torque, if 3DGS is too limiting). I didn't want to develop "Community-developed freeware" by myself.

#2 JSoftware

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Posted 30 November 2004 - 06:12 PM

the screens on your site reminds me of "Stars!" don't know if you have tried that game but is it the same style?

man i've been playing that for many hours :)
Peregrinus, expectavi pedos meos in cymbalis!

#3 SYS49152

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Posted 01 December 2004 - 09:19 AM

nice picture. the gui elements looks good too.
you plan to add normal-mapping for the textures of the ship ?

anyway nice job !

- Andy

#4 Cyberkada

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Posted 01 December 2004 - 12:18 PM

JSoftware said:

the screens on your site reminds me of "Stars!" don't know if you have tried that game but is it the same style?

man i've been playing that for many hours :)

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Actually, I'm basing the panels on Starfleet Command. Stars!... brings back memories.

#5 Cyberkada

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Posted 01 December 2004 - 12:20 PM

SYS49152 said:

nice picture. the gui elements looks good too.
you plan to add normal-mapping for the textures of the ship ?

anyway nice job !

- Andy

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Normal, illumination, and bump-mapping when the engine supports them easily. (maybe 3DGS 6.4?)

The models will change. I do have higher poly models on the way.





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