B5: Starship Commander
Posted 29 November 2004 - 07:10 AM
Babylon 5: Starship Commander - being developed using 3DGS.
Starship Combat set in the Babylon 5 universe.
Current development status:
Weapons logic and texturing: 15%
2D Panels: 50%
Mission Scripting: 0%
Game Selection/ Setup: 0% (to be reworked)
Stategic Systems: 0%
Music: have (seeking approval)
Fighter AI: 0%
Development Information: Babylon 5: Starship Commander
Game forum up at: B5SC Forums
I'm always looking for C-Script coders, artists and others. (Especially for conversion to Torque, if 3DGS is too limiting). I didn't want to develop "Community-developed freeware" by myself.
Posted 30 November 2004 - 06:12 PM
man i've been playing that for many hours :)
Posted 01 December 2004 - 09:19 AM
you plan to add normal-mapping for the textures of the ship ?
anyway nice job !
Posted 01 December 2004 - 12:18 PM
Actually, I'm basing the panels on Starfleet Command. Stars!... brings back memories.
Posted 01 December 2004 - 12:20 PM
Normal, illumination, and bump-mapping when the engine supports them easily. (maybe 3DGS 6.4?)
The models will change. I do have higher poly models on the way.
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