Posted 27 November 2004 - 05:18 AM
That means lower end graphics for pc/console releases, game play adapted to be manageable on a basic controler, less open source for moding, and becoming even harder and harder to crack the industry.
However it also means cheaper games, cheaper hardware, and less patches.
What do you all think?
Posted 27 November 2004 - 02:53 PM
I think a more fun option would be to develop more standards. I mean if Graphics cards didn't worry so much about their own extensions and worked to develop a common API out of OpenGL, and all programmers decided to not use any extensions, then it wouldn't be too bad. DirectX almost had this going, and especially with regular updates, but they work so hard to make it windows only that they defeat much of it.
As a non-professional developer, though, consoles are right out for me.
Posted 28 November 2004 - 01:37 AM
This is true, but that's what mainly sells games, having the next big thing in graphics. It could be the most trite and insignifigent thing, but if it's new god knows you'll hear about it. "Our game has a new smegma rendering technolagy, that brings all that penial lint really come to life. Just look at these screen shots!"
Or "Stinch Force X9000, the latest in smell-o-vision technology."
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