You've got some cool ideas rouncer, the only thing - do they need to be so... blurry?
concepts galore
Started by rouncer, Sep 20 2011 04:56 PM
28 replies to this topic
#21
Posted 03 October 2011 - 12:38 AM
#22
Posted 03 October 2011 - 02:31 AM
Thanks Tyree, touch the sky, I will be planning on having more clear images in the future, but im still in digital art training, the blurriness you see is just incompleteness in the pictures, I should go around the place with skinny black lines and harden those edges up a bit for sure, just think of these as more thumbnail drawings, theyd make nice avatars.
They are speed paintings after all, I get them done in under 4 hours.
They are blurry... simply because painting is tricky. ;)
They are speed paintings after all, I get them done in under 4 hours.
They are blurry... simply because painting is tricky. ;)
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#23
Posted 05 October 2011 - 12:04 AM
you dont have to leave them blurry despite them being quick. you could duplicate the whole painting and blend it with the original, you could use an effect, which you may not want to do. you seem to want it to be straight paint.
if your painting with air brush use a different brush. If your interested in painting. you should consider using corel painter. if not using it already
if your painting with air brush use a different brush. If your interested in painting. you should consider using corel painter. if not using it already
#24
Posted 10 October 2011 - 12:08 PM
Was just thinking - can I use one of your pictures for Animify demos? I mean the second one here - the crescent moon man.
#25
Posted 10 October 2011 - 03:46 PM
No need for them to be so blurry.
I'm going to be honest here:
I like you ideas, and you've got some skill in shape-wise drawing.
But you're technique? Let's just say that I'm not the biggest fan.
I'm a programmer, but I have an arts degree (2 years of art school, 12 years of free-time education, 2 year of sculpting, ...). And from my experience, this style is usually not appreciated.
Try using harder brushes, work in shapes, not lines. The softest that I have ever gone with one of my brushes is maybe 60% ? And that's when I'm trying to do smoke ..
But then again, this is just my opinion :)
I'm going to be honest here:
I like you ideas, and you've got some skill in shape-wise drawing.
But you're technique? Let's just say that I'm not the biggest fan.
I'm a programmer, but I have an arts degree (2 years of art school, 12 years of free-time education, 2 year of sculpting, ...). And from my experience, this style is usually not appreciated.
Try using harder brushes, work in shapes, not lines. The softest that I have ever gone with one of my brushes is maybe 60% ? And that's when I'm trying to do smoke ..
But then again, this is just my opinion :)
#26
Posted 10 October 2011 - 05:09 PM
And I renew my question regarding using your pic on my site rouncer ;)
#27
Posted 11 October 2011 - 04:58 AM
Hey noisecore, thats fine, especially if you want to make art your own way... I figure eventually my style will grow into something people will like, but being a student (even a good one) is about making possibly a few defective drawings on the way to making a really good one.
Check out "title screen" thread... I got the blur to be a little more acceptable.
But still I have a way to go yet, yes, I realize my art is lacking a little professionalness... for sure! :)
All my art is creative commons, use it for whatever you like, just credits would be nice!
Noisecore, I value your opinion, you sound like your just being honest... yes I realize I could do better - If art can be perfected, it pretty much needs to be before its useful for games.
Check out "title screen" thread... I got the blur to be a little more acceptable.
But still I have a way to go yet, yes, I realize my art is lacking a little professionalness... for sure! :)
All my art is creative commons, use it for whatever you like, just credits would be nice!
Noisecore, I value your opinion, you sound like your just being honest... yes I realize I could do better - If art can be perfected, it pretty much needs to be before its useful for games.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#28
Posted 11 October 2011 - 08:45 AM
Being an art student is all about practice. If you want to make drawings that are acceptable in the industry, you basically need to eat, breath and sleep while drawing. Yes, you heard me, not draw while doing those, but do those while drawing ! xD
My gf is an "artist" (student) hoping to become a Concept Artist one day, and she draws about 7 hours a day.. On average..
Another thing I would like to say, (what I always say) is that talent is overrated. Talent is just a head start. When you practice alot, everyone can become a good artist. Some just have to work harder than others.
And I'm glad that you took it so well, Rouncer.
Most of the times when you give feedback to a "stranger", they just start raging and saying that you're hating xD
My gf is an "artist" (student) hoping to become a Concept Artist one day, and she draws about 7 hours a day.. On average..
Another thing I would like to say, (what I always say) is that talent is overrated. Talent is just a head start. When you practice alot, everyone can become a good artist. Some just have to work harder than others.
And I'm glad that you took it so well, Rouncer.
Most of the times when you give feedback to a "stranger", they just start raging and saying that you're hating xD
#29
Posted 11 October 2011 - 09:44 AM
Quote
All my art is creative commons, use it for whatever you like, just credits would be nice!
(Tenting my fingers and muttering in a most sinister voice ever): "Eeexcellent!" ;)
But seriously, no worries, you'll get credit
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