Hello. New to this forum. Looking for feedback on my completed game, sideroller:
http://www.sideroller.com
This is my first game and I'm just trying to get a sense if it's any good or not. Really hard to look at it objectively after spending so much time developing it.
Sideroller (playable demo & trailer)
Started by mayobutter, Sep 17 2011 04:11 PM
5 replies to this topic
#1
Posted 17 September 2011 - 04:11 PM
#2
Posted 17 September 2011 - 04:50 PM
I think it's pretty good. The mechanics are fun and the level design is cool. The controls take some getting use to, mainly because the game window is small and it's easy to lose mouse focus. Supporting fullscreen would help with that, and it would be nice feature too, especially since it's easy to do in flash.
http://www.nutty.ca - Being a nut has its advantages.
#3
Posted 17 September 2011 - 07:53 PM
really decent work there, be proud of yourself.
Cant complain at all.
Played it till the finish of the demo (thanks for the infinite lives...), and usually my attention span doesnt last that long playing ANYTHING!!! :)
Cant complain at all.
Played it till the finish of the demo (thanks for the infinite lives...), and usually my attention span doesnt last that long playing ANYTHING!!! :)
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#4
Posted 18 September 2011 - 03:27 AM
Nice looking game but a little too much keyboard action for me.
Currently using Blender and Unity.
#5
Posted 18 September 2011 - 01:16 PM
Very good and addictive game, keep up the good work! It is playable and fun, also thanks for infinite lives :D (I'm not as good player as I seem to be).
My blog about game development (and not just game development) - http://gameprogramme...y.blogspot.com/
If you don't know how to speed up application, go "roarrrrrr!", hit the compiler with the club and use -O3 :D
If you don't know how to speed up application, go "roarrrrrr!", hit the compiler with the club and use -O3 :D
#6
Posted 20 September 2011 - 08:10 PM
Thanks for the feedback all. Yeah I've realized the controls can be a bit overwhelming with all the mechanics. Probably could have introduced things a bit slower. Lesson learned for the sequel.
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