Ludum Dare 21 Winners
Posted 13 September 2011 - 08:49 PM
Always interesting to skim through.
Posted 13 September 2011 - 11:51 PM
Posted 14 September 2011 - 08:06 AM
Posted 14 September 2011 - 08:10 AM
The best (maybe only) way to make a useful engine, is to have games drive its development. Anyone who makes an engine in isolation - with the intention of later, when it is done, using it to make a game - is doing it wrong :P
And in addition, ChevyRay usually makes quite good games!
- www.mattiasgustavsson.com - My blog and current projects
- www.rivtind.com - My Fantasy world and isometric RPG engine
- www.pixieuniversity.com - My Software 2D Game Engine
Posted 14 September 2011 - 06:25 PM
Yeah, I agree. I've seen people that couldn't write a decent game, write engines, but they wrote demo's and got a lot of input from other people using it to write games.
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