Hello everyone,
I've almost finished my first iPad game (YAY!) and all I need to do before I submit it to Apple is add a few sound effects. It's a falling blocks style game but I've added my own particular twist to it.
I've added some effects that I bought from audiojungle and some I've done myself but I'm just not happy with them at all. I've been googling for weeks, there's loads of sites that offer effects but I just cannot find what I'm looking for. They're all either too simple, or too complicated, or too long. Getting quite frustrated, I thought it would be pretty easy to find what I need! :wallbash:
Anyway, does anyone know where I can find good quality game sound effects suitable for a falling blocks puzzle game, not 8 bit plinks and plonks, not overdone complicated stuff, but simple, elegant, short sounds? Or would any sound designer like to produce some effects for me, for a modest fee of course?
Thanks!
Sound effects
Started by karligula, Sep 10 2011 10:02 PM
3 replies to this topic
#1
Posted 10 September 2011 - 10:02 PM
#2
Posted 10 September 2011 - 10:14 PM
I'd suggest freesound.org, but I'm going to guess you must have already come across it from a google search. It's not easy to find stuff there, but with patience you can usually find a lot.
Other than that, do you have a decent microphone? I often record my own sounds with a Rode NG-2 shotgun mic and the results are pretty good. Something to consider, as a mic is usually a lifetime investment (assuming you handle it with care). It's one of the best ways to get the sounds you want.
Other than that, do you have a decent microphone? I often record my own sounds with a Rode NG-2 shotgun mic and the results are pretty good. Something to consider, as a mic is usually a lifetime investment (assuming you handle it with care). It's one of the best ways to get the sounds you want.
http://www.nutty.ca - Being a nut has its advantages.
#3
Posted 12 September 2011 - 06:41 PM
Since you mentioned you bought your current samples I'd say - have you tried istock? Game sfx definitely isn't the main focus there, but it wouldn't hurt to narrow search to audio and give it a shot
#4
Posted 12 September 2011 - 06:53 PM
Hm... we bought "good" mic and tried to simulate the sound as close as possible (F.e. breaking bones can be simulated when you break ice from fridge).
On the other hand, recording some stuff is just all but impossible (without having really large studio with huge budget) - in that case we used google and bought some stuff.
Note: You can as well go with some standard mic for some 200$ - most players won't notice lower quality sound in contrast to studio stuff. Especially if it is indie game.
On the other hand, recording some stuff is just all but impossible (without having really large studio with huge budget) - in that case we used google and bought some stuff.
Note: You can as well go with some standard mic for some 200$ - most players won't notice lower quality sound in contrast to studio stuff. Especially if it is indie game.
My blog about game development (and not just game development) - http://gameprogramme...y.blogspot.com/
If you don't know how to speed up application, go "roarrrrrr!", hit the compiler with the club and use -O3 :D
If you don't know how to speed up application, go "roarrrrrr!", hit the compiler with the club and use -O3 :D
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