portal like game...
#1
Posted 02 September 2011 - 07:16 AM
Just out of curiosity, and that I'm looking at a project to do with my new engine that won't take eons, do you think there is a market for such a game? Obviously not a portal clone, but a puzzle game invlolving the use of a portal gun(for lack of an original word :)), and a few other elements I'm thinking of.
I know...what indie can compete with the muscle of such a game, but there are many fps's and they all seem to rip eachother off except with different graphics. so I was wondering about what people would think of the use of this mechanic in another puzzle solving game? is it lame to borrow a mechanic(even something as fun as portals) or would it just be looked at as a "me too project"?
thanks for any feedback on this as I would like to know what people really think. I believe I will still make the game as it is just alot of fun even as a tech demo but as something marketable, was curious if it's a genre that will only ever be seen as something that only valve is aloud to do because anyone else will look at it as a rip off? Though haveing said that, that is all the fps genre seems to be about and they sell, but i guess that comes down to marketing.
#2
Posted 02 September 2011 - 02:14 PM
#3
Posted 03 September 2011 - 08:56 AM
I saw a demo a year ago or so that had portals of diffrent scale, so you could toss a small marble into a portal and get a boulder sized ball out the other end. Something like that could give you interesting puzzles.
Another concept that could be a lot of fun would be a combat based game with portals.
#4
Posted 03 September 2011 - 01:35 PM
#5
Posted 07 September 2011 - 08:03 PM
If your engine works well, there is endless possibilities as to what you can do for puzzles. Good luck!
#6
Posted 07 September 2011 - 11:40 PM
#7
Posted 08 September 2011 - 12:02 AM
#8
Posted 08 September 2011 - 12:15 AM
#9
Posted 08 September 2011 - 02:28 AM
#10
Posted 08 September 2011 - 03:11 AM

:)
David Gallagher said:
#11
Posted 08 September 2011 - 04:20 AM
@TheNut, lol, you forgot the cake :). I just wanted to be sure if this would be the best project to start on is all, and it's looking like it will go ahead as it will allow me to keep content creation managable and inline with the time I want to spend working on it, and it's the most fun concept for a puzzle game I can think to explore.
#12
Posted 08 September 2011 - 11:13 AM

The cake is a lie!
I think the project would be worthwhile to continue on. The hardest part for you will really be coming up with the puzzles. Is it too hard, too easy? I wouldn't worry so much about aesthetics right now (such as the shape of your portal). I would spend a good day or two brainstorming some puzzles and see if that's something you can do. In Portal 2, Valve decided to add more game elements like the goo, gravity transporters, and lasers to extend the length of the game. You might have to do the same.
#13
Posted 09 September 2011 - 12:43 AM
Yes that will be a good approach I believe, it should also help scale the fun factor. I think I will decide on a portal shape while playing around with some puzzle ideas as the benefit to the oval shape is it fits snug into most parts of the environment, but I may go with a circle as it would allow for larger objects to pass through also. It's good that you mentioned how valve had added the extra elements as I have not played portal2, but i was thinking along the same lines except i was wanting to play around with elements such as inflatable objects, breakable objects and time displacment. I'll give my self a couple of weeks to have a play and see what i can come up with and if it seems like it will be a fun experience I will go ahead with it I think. thanks agian for the feedback!
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