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Star Fire [Cosmo-sim, Demo]


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#1 Alwind

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Posted 29 August 2011 - 04:47 PM

Star Fire

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This project is dedicated to the development of non-commercial 3D game.

Genre: Space simulator.

1st public release
SF1.0a.rar (24 Mb) alt_link
read the instructions

Features:
• Full realtime, system of acceleration and deceleration of time. In the battles, and on the tactical map.
• Navigation and minimap as in Rangers.
• Life World, all actions, battles, the economy,all the characters, governments, races, and their logic, all of it honestly counting in realtime.
• System of a real economy based on production chains, resources and on technological diversity of the planets.
• Events, characters and locations to explore.
• Interesting AI, various AI of pilots in action,and AI traders, pirates, patrols, researchers, leaders and governments of the planets.
• Support of the network game.
• Influence of player on the world is growing to respectively with his identity, actions and deeds.
• Dynamic 3D battles, a hundred ships of varioustypes and sizes and weaponry.
• Small system requirements(less than the Rangers or X2).

Similarity:
X3
Elite
Mount & Blade
Freelancer
Rangers

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This video is a demonstration of the dynamics and potential of 3Dbattles, ships, weapons, maneuvers, AI, etc..
InGameVideo3DEdu (Videos)
InGameVideo3DFlight
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Some colonized worlds are known as fertile, someare known as mineral richness, some resources can only be found on the planetsof a certain type, the mass of interesting details, player is able to explore all the mysteries of this world, if he can.
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Nebula
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More than 20 products, from basic resources and products of old industry to hi-tech developments such as bio-generators, which can be created only on enough high-tech world, and if all the components,technologies, artifacts and resources are avaiable.
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Piracy ineradicable, it is a social phenomenon,but with attention to social issues and moods, or when concerted actions ofthe police in system, the damage from it
can be minimized. Sometimes piracy takes a global scale. Patrols banish and killed some bad guys. But most of them slip away and continue raiding.
Piracy
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Planet under siege or in time of sluggish trading can be a pain in the foot of the empire, crime, smuggling, piracy, loss of population in case of lack of food and medicines, the failure of military orders in the case of exhaustion of reserves of minerals, the anarchy, and other hazards will attract attention and forcesof the emperor, who usually lack the resources to maintain law and order and prosperity in the region.
EmpireForce
GuardsInWork
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Project Needs:

Ordered by the works, rather than"positions".
2D Artists - GUI, textures within the game artsstyles convey races, the atmosphere, events, etc. .
3D Artists - Models: Ships, planets, etc.
Effects - the effects of fire, atmospheres, etc.
Sound Effects - hyperjumps, weapons, sounds, UI,etc.
Music - the basic tracks, the tracks of battle,tracks, events, tracks on the planets, the tracks convey the character ofraces.

In other words - we need content. Help, who can, and how he can, please -) opinion, advice, language mistakes, is a big help too.

Stage of project - playable tech demo.

Concept, design and other document will soonappear on the game site

#2 Alwind

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Posted 28 October 2011 - 04:38 PM

New version:

Star Fire 1.32a

#3 Alwind

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Posted 28 January 2012 - 05:46 PM

Global Spy Network is started... decoding probe images...
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Slideshow .
https://picasaweb.go...926073096013042

Video:
Massive battles


Physics and the response to damage from ships AI







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