Whats best for me?
Posted 14 August 2011 - 02:28 AM
I am looking to just start advancing in these skills. It is time to stop playing games and possibly make them. I honestly do not picture myself doing anything else in 7 to 8 years. I don't want to get to the senior year in high school and start, I want to have a jump start so when I get to that point in my life I can go straight to a advanced programming college.
I am looking for the answer for a few things.
1. What language should I start at.
2. What game engine should I use for general game creation. (Something that is beginner friendly.)
I am currently downloading these two engines
Neo Axis Engine
I have shiVa
At first I was in 3d rad and I had a operating game within a half a hour. I then realized that it was TO easy. I want something that will allow me to code.
I am not saying there is anything wrong with it but I know for a fact stuff like that sets limitations on what you can code.
Ok so if I could get those questions answered that would be great!
Posted 14 August 2011 - 05:23 AM
There are quite a few options for making games with Python. PyGame is not an engine, but a collection of prewritten code modules that you can use to make a game; you still have to write all the "glue code" that holds everything together. Panda3D is a free (open-source), professional-quality 3D engine that uses Python for scripting. Both of these are probably things you'll want to try when you're a little more advanced at basic coding; they'll assume a certain amount of knowledge and experience on your part.
Posted 14 August 2011 - 06:34 AM
Games basicly work using maths, for collision detection is the most obvious need for maths.
Not learning it at school means your gonna have to do what I did, and just slowly pick it up pieces here and there, I dropped out of high school too.
Reedbeta probably has a PHD in math(s), I know a little less but to tell you the truth I manage to get by.
Just be prepared for the truth, is your going to be having to pick up a little maths too.
Posted 14 August 2011 - 11:29 AM
Posted 14 August 2011 - 04:09 PM
Posted 14 August 2011 - 05:00 PM
2. Best game engines to begin with are Unity (due to community and availability of materials) or Blender. However, before you go there, learn syntax and basic algorithms, then game-specific algorithms. It's easy to follow a tut, but it's a big leap from there into your own game with your own rules.
Posted 23 January 2012 - 11:31 PM
I've found that Unity 3D is a good game engine to start on...there are many tutorials out there on the web, text and videos. It uses C# or Java and I believe its own language derived from Python.
Good Luck Bud!
Posted 28 January 2012 - 06:21 AM
If you want to do 2d game, you can use FlashPunk, XNA, jGame, PyGame
But to start you must learn one of this languages: java, c#, as3, python.
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