Major in game Dev
Posted 03 August 2011 - 03:13 PM
i am an international student from DR who's currently has a major in systems engineering and would love to make a MS. if available.
thanks in advance.
Posted 03 August 2011 - 04:28 PM
First, it's more portable. Second, it's broader and you may carry in knowledge not commonly in game development.
The only thing you really gain in going into a game development program is, perhaps, some quality networking with people in the industry.
Posted 04 August 2011 - 06:04 AM
To be honest, if I had had the option to go to a (good) game university I would have probably:
a) graduated, since general software engineering was extremely boring to me (though in some rare occasions useful) and I felt it was better use of my time to go to work in the industry instead.
b) got much better general picture of the game development instead of spending years in the game industry to get that picture (you generally have to work in a specialized field).
c) would have saved a lot of time in learning game programming when someone would have teached these things to me in a well structured manner.
Posted 04 August 2011 - 04:39 PM
Well, to be honest (and since you called me out on it), I have not had a comprehensive survey across all US graduate level curriculum to be able to answer a question like "Are game development colleges bad?" :blush:
IMHO, it's a mixed bag that I am unsure if anyone has an answer, short of a comprehensive survey of game industry management people.
True. I guess one could see it more as software industry == music industry and classical music studies == game development. So, while a lower degree in game development doesn't make sense, a master's in game development may make sense, much like your music graduate usually studies pretty specific subsections. And like you can specialize in Classical or Jazz, you can specialize in Game or Embedded Medical.
The main benefits I would hope come from a *good* graduate program would be a) networking, and a deeper portfolio.
Aside from theorizing about ideal curriculum, I guess I come more from the POV that degrees, in general, are still generally a mixed bag in the game development industry. It could be just as likely to be damaging as helpful to throw a Master's degree in front of a manager who is hiring. Also, in large AAA titles, the experts usually have grad degrees in other fields, like Math, Econ, Sociology, etc...
But, I could very easily be wrong.
I guess, IMO, one should do a Master in CS at as reputable a school as you can afford, with your thesis work heavy in game development. That's a best of both worlds approach.
Posted 04 August 2011 - 06:15 PM
Edit, sorry, i now see that you want an MS. I dunno. Still, don't dig yourself into a hole.
Posted 05 August 2011 - 07:46 AM
I would rather say game industry==music industry or game industry==movie industry is better comparison. Game industry has surpassed both of those industries years ago when it comes to global market size, so I don't see why wouldn't you consider "specializing" to game industry just like people specialize to music/movie industries.
Posted 05 August 2011 - 01:28 PM
Posted 05 August 2011 - 06:59 PM
i currently checking out these universities:
1) full sail university
2) depaul university
3) Recording arts of canada
4) Digipen (thanks to JarkkoL)
5) Rochester Institute of Technology (RIT)
right now im just considering options based on whether or not they offer a degree in game development. not necessarily a master
as i said, i have a degree in systems (software) engineering but i wanna go deeper in the game development area. i have made a few simple games on my free time, nothing fancy at all.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users