new to the forums
Posted 17 July 2011 - 10:36 PM
First my name is Greg. I start school this fall for game art/design. I am really just an artist who loves playing video games, so i decided to take it to the next level. I have some ideas for a game I would like to build but I am still in the first stages of decidng what I want the content to be.
So if yall have any pointers on where I should start or things I should read first please point me in the right direction. Thank you
Posted 17 July 2011 - 11:11 PM
Posted 17 July 2011 - 11:40 PM
Posted 18 July 2011 - 01:34 AM
Posted 18 July 2011 - 02:54 AM
Posted 18 July 2011 - 03:42 AM
Am I supposted to add a line to what is exsisting? or remove the m_Screen command with m_Surface
srry if these are remedial questions but that might describe how new I am to this. (although very excited and eager to learn)
Posted 18 July 2011 - 11:29 AM
Posted 18 July 2011 - 01:28 PM
Baby steps. First, pick up a book on C++, C# or Python (search the forum for book recommendations) and code some small script-like programs anywhere from 10-50 lines. Learn how to do really basic things like input/output, get familiar with basic data structures, etc. Then, learn basic algorithms: sorts, trees, etc. Third step, learn some basic game architectural elements, like scene graphs, MVC, the distinction between inheritance and composition, etc.
At that point, you won't pick up a game tutorial, go "WTF?" and just cut-paste-compile. In fact, you may not need a tutorial, although you could see how other people make their games. You'd be ready to put it all together in a simple game, like YATC (Yet Another Tetris Clone).
Posted 03 August 2011 - 02:08 PM
Posted 03 August 2011 - 02:44 PM
Posted 05 August 2011 - 07:10 PM
Try out Unity instead. You won't be able to build a very good game, or even something that could be called a game at all, but you WILL be able to get your awesome art into a realtime engine in an evening, and put together the basics of a simple platformer in a weekend (there is an official tutorial with everything ready).
After that, you should be able to put together simple demos to try out game concepts and have something good looking to show your programmer friends (us?) to make them interested in joining you.
Posted 05 August 2011 - 11:08 PM
Well, in my defense, I went with the assumption, since he spoke of C++, that he wanted to learn to code. :blush: If he wants to be an artist, I'd have given different recommendations...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users