Engines for Game Mostly in Water
Posted 12 July 2011 - 03:11 AM
Are there any engines that have ocean systems that are relatively easy to manipulate, or am I going to have to program it myself?
Posted 12 July 2011 - 07:16 AM
Posted 12 July 2011 - 02:40 PM
Refer to this if you want to code it. Still doesn't account for splashing and stuff...
Posted 12 July 2011 - 07:07 PM
OP, how "realistic" do you want your program to be?
Posted 12 July 2011 - 10:42 PM
If you just want to have some fun, you can use Blender's fluid system. You can do a lot of cool things with it, including liquid 3D models. Think T-1000 type effect.
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