Computing and game development
Posted 09 July 2011 - 12:27 PM
Posted 09 July 2011 - 02:17 PM
The most prevalent languages in game development are C++, C, C#, with some Python and Lua presenting themselves in scripting environments.
Posted 09 July 2011 - 03:41 PM
Posted 09 July 2011 - 09:38 PM
Posted 05 September 2011 - 02:27 AM
C# would be very easy to learn and you can actually accomplish even a full 3d game with just it because it is very much easy to implement with XNA and silverlight.
Though if you really want to start with something basic, as what would probably be used in the first year, is C++. It provides autonomy, which would not be appealing to new bloods as it would tend to need a lot more to it.
Posted 07 September 2011 - 08:10 PM
Bottom line, find out what language your school uses as well as the text(s) being used.
Posted 07 September 2011 - 08:29 PM
Posted 08 September 2011 - 12:08 AM
Posted 12 September 2011 - 09:33 AM
You CAN write games in any language, hell my first two games were written in machine code, I didn't even have an assembler.
If you want to end up writing AAA games for the state of the art machines, then you have to get good at c++, really good.
If you want to sit at home churning out casual games then you need be good at Objective C, and or Flash, and or C#.
The other issue is the hardware. What do you have?
If you have a windows 7 machine and a spare $100, get into XNA
If you have a mac and an iPhone, get into objective C.
(BIG market for iPhone/iPad coders at the moment)
In the old days we said there was only two ways to become a games coder, you locked yourself in a room with a computer for two years, or you locked yourself in a room with a computer and a bag of illegal substances for one year.
It's not like that anymore, but you can't go into it thinking "this is easy, I can do this in my sleep".
It takes hard work, and not everyone has the right sort of brain for complex coding.
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