Is there a pure action MMORPG?
Posted 14 June 2011 - 04:14 PM
You see an enemy in the distance and shoot an arrow at it to draw it's attention. Let's say it's a goblin. It starts to run at you but it can shoot fire at you as it runs, or even has to stop to cast it. In any other mmo there is nothing to stop this fire from hitting you unless you kill the goblin from a range. But in this game you could run behind a tree to avoid the blast. Maybe the goblin then hides to avoid other arrow shots to lure you and shoots it's own fire balls from cover from time to time. So this could be a gun fight if you are a mage or archer.
Now let's say you are not a range class and you need to draw it to melee range. When you draw it near you don't just stand face to face mashing buttons to do skills as you autoattack. You have to actually hit a button for every slash of the sword like Kingdom Hearts or Dynasty Warriors for example. If the goblin swings at you, you can actually roll to the side to avoid that hit. Maybe it's going to do a ground based blast, then you could jump over it. Obviously it would be silly to be able to avoid everything. Like boss battles could have moves that are unavoidable. You would have much less life than other games too, requiring you to actually maneuver and play smart and skilled.
Now with a tank, healer, and dps for bosses I could imagine this. Lets say we are fighting a giant golem. The tank would use an aggro move to keep its attention on it. But the tank would still need to try to avoid the avoidable swings and spells of the golem. It could also throw rocks in the air in a radius so dps and healers have to dodge that too. Maybe the golems back is it's weakpoint and he tries to keep moving so the dps has to work for the hits. The healer could even have to fend off little easy to kill golems too. Maybe kite them near the dps to kill them.
I realize this would require a LOT of scripting and time to pull off such a game. But isn't about time some developer walks up to the plate and deliver it to us? Maybe my examples were a little vague or my motives too grand. I would just drool over the chance to play such an potentially amazing game. I would love to hear some other ideas and feedback on this. Constructive criticism as well. Oh yeah, this game would require a controller and a keyboard to type in cities and over local areas. But a headset would be optimal to talk to parties in the heat of battle.
Posted 14 June 2011 - 04:16 PM
Posted 15 June 2011 - 09:23 AM
Posted 15 June 2011 - 08:06 PM
Bloodline Champions is a game that requires skill over RNG.
Posted 16 June 2011 - 04:19 PM
Anyway I would love to hear more of your ideas.
Posted 16 June 2011 - 08:04 PM
Posted 25 June 2011 - 07:34 AM
Posted 25 June 2011 - 06:05 PM
Posted 25 June 2011 - 09:46 PM
Continent of the Ninth --C9
Guild Wars 2
Rusty Hearts Online
...the list goes on and many are in development, just wait to you see more.
Posted 26 June 2011 - 09:11 AM
like debravman says, some companies do just this, and id be one of them, i spose what goes into a good arcade game tho? lots of things.
Posted 16 April 2013 - 12:58 AM
Posted 16 April 2013 - 09:19 AM
I don't think it's really fair that a person such as myself with slower relflexes should be punished by less reward on a consistent basis even though I put up as much time and effort as everyone else but could only pull off 3 buton combos instead of 8 button combos. It also removes any chance of gamers like me from being able to enjoyPVP at all.
While doing dungeons and instances and boss fights in the "standard" MMO combat scheme is a 1223224 rinse/repeat scenario there is still skill needed in PVP and the combat system in most MMOs are balanced enough to where I can stay competitive. In action oriented PVP combat I would be conpletely useless.
And I just noticed that this forum doesn't let my browser spellcheck for me as I type.
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