Hello, there. I'm a new member.
I came here to show a strange code, I've got in Unreal Engine game called Mobile Forces. That's a code of physics collision called Ball (Not Unreal Script):
pos = 0.0 0.0 0.0
radius = 0.5
component = CT_CHASIS
type = COLT_BODY
material = SMT_RUBBER
How this code works on ball model: .
The file is called Ball.COL.
Maybe a really dumb question, but, how to understand this code? Is there any tutorial about it?
Strange code ;p
1 reply to this topic
Posted 14 June 2011 - 02:25 PM
Those are basically fields that you fill in to give the engine the required information to make the ball act in the physical environment. I don't know if this is UDK or what? but you would need to find a tutorial on the physics part of the engine by doing a Google search or checking the engine site. It's not exactly code, it's more like filling in a label.
Currently using Blender and Unity.
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