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mod rts games to test I.A


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#1 tf.naves

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Posted 03 May 2011 - 09:17 PM

Hello folks

I am developing a scheduler actions for RTS games, and would like you to help me because I am looking for a mod of some famous game (like World of Warcraft or strarcraft) that might be possible to test that my scheduler (it is based on the algorithm LRTA *) in practice.

If anyone can help me, I'll be very grateful.

#2 Reedbeta

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Posted 03 May 2011 - 10:04 PM

Is this the sort of thing you're looking for?
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#3 TheNut

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Posted 04 May 2011 - 01:24 AM

Whoa, that's quite the hackery Reed.

One of the best RTS games to mod is Supreme Commander. It's all LUA script driven. Sorian, who was a community AI developer later hired by GPG to work on the AI for SP2 because he did a very good job of improving the AI for SP. Another excellent and now open source project is Warzone 2100 (it's a cult classic). I don't remember if their AI is script based, but the code is available and the common AI algorithms such as rushing, turtle, tech rush, etc. are provided as examples.
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#4 tf.naves

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Posted 04 May 2011 - 08:32 PM

Reedbeta

Thanks, yes, I did not know that API based on Starcraft, I will research it better, I am master student in computer science and always looked at games, and now I'm turning my attention to the RTS `s that have very challenging task.

With iss still could not find the ideal environment for testing and generation of work on it of course. And Bwapi seems a good alternative.

#5 tf.naves

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Posted 04 May 2011 - 08:36 PM

TheNut

Thanks for the tip, I had known warzone 2100 (really classy), I will research more about it as well.

I see all the possibilities for mods, because I need to test AI algorithms famos modifies as A * and * LRA, and thus must have access to the mod to insert the codes and see the results in practice.


More suggestions?





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