Illarion - an OpenSource roleplaying game
Posted 03 May 2011 - 03:18 PM
Illarion (http://illarion.org) is a free, graphical roleplaying game that focuses on true roleplaying. A persistent fantasy game world, featuring elves, wizards and demons invites players to fulfill glorious deeds and exciting quests every day. Illarion features a complex crafting system, arcane wizardry and countless nasty monsters that wait in dungeons for their Judgment day. Illarion is a well established project, the game is fully playable. It is has been a free alternative to games like Ultima Online, Tibia or Runescape for almost ten years now. During this time, the game was improved and updated regularly - currently 15 volunteers work on it. These days, the staff works hard on an update to the game that will change all aspects of the game further improving the quality in order to satisfy the demands of players from all around the world. For this task, a helping hand is needed. If you are interested in joining an existing project and have own ideas for a fantasy roleplaying game, we invite you to join the development team of Illarion. Screenshots of the game and further information can be found at http://illarion.org.
And because a movie tells more than a thousand words:
You can watch the video in HD and fullscreen mode.
How can I help?
You can support the development of Illarion in many ways. Everyone who grasps the basics of programming is able to contribute to it. Interest in fantasy roleplaying is preferable, team work is essential. The staff consists of people from all around the world, hence, English is the project language and you should be able to communicate in it. Since Illarion is a free game that is developed for the public domain, no payment is possible. Concerning legal aspects, Illarion is organized as a registered society which also holds the copyright on the game.
In every aspect of development, you can rely on skilled developers with many years of experience. Illarion specific content is explained in various documentations. In detail, Illarion consists of the following elements:
The server is coded in C++. The hardware runs on Debian Linux. To contribute to the development of the server, you need to have good skills in C++, and experience in the implementation of multi-threading.
Most action a player can invoke are controlled by scripts. These scripts are programmed in the scripting language Lua. Lua is so simple that everyone with enough interest can learn it very quickly. Scripts are also the most influential way to develop game content for Illarion, e.g. quests, magic spells or crafting processes.
The Illarion client is written in Java and makes use of the LWJGL and the JOGL library for its graphical display. To contribute to the development of the client, you need good skills in Java or C++. Also, you have to grasp the basics of OpenGL.
In addition to said projects, Illarion also offers opportunities to work in other areas, mainly to improve the game content.
Homepage and Wiki
Even the homepage and the wiki of Illarion have room for improvement. The homepage is based on PHP and works with its own, custom framework. Everyone who is interested in coding of websites and has skills in PHP will have an easy start. The wiki, which contains descriptions of the game world, such as gods and myths, is based on Mediawiki. Players may use it to submit own content.
Graphics of buildings, items and characters of Illarion are 2D graphics, derived from 3D models by rendering. The client composes the graphics to scenes on the fly. Thus, a graphics artist needs to have good skills in 3D modeling software. 2D and 3D animations of magic spells and natural events are another field of interest.
Sounds and music
Illarion uses the free ogg format for background music. Artists havemany sources in which to exert their creativity. Many things are possible, be it background music for different dungeons and towns or a general theme. Sound effects are embedded as .ogg files and are played to illustrate player actions like crafting or fighting.
Authors of game content
Illarion is a mysterious fantasy world with the technology of Europe in the 11th century. But there are orcs, irascible gods and magical artifacts. For the game content, tales, legends, poems, songs and fairytales are needed. This background of the world may find its place in book in the game or can be read on the walls of a decayed ruin. Tales can also be made quests in the game to entertain players. Illarion offers a custom, very simple NPC scripting language and tools to generate books and other quest elements. These tools require absolutely no programming experience.
If we have sparked your interest for contributing to Illarion as volunteer, we'd welcome to get in contact with you. Illarion has a dense and friendly community of roleplayers that will defiantly reward you with gratitude. Please send us an email to [email=""]email@example.com[/email] or [email=""]firstname.lastname@example.org[/email] or join our IRC chat #illarion at Quakenet IRC network: http://illarion.org/...ity/us_chat.php
Estralis on behalf of the Illarion staff
Posted 25 September 2011 - 01:40 PM
recently, the Illarion client and the Illarion server code were published as OpenSource (GPLv3). This means everyone is free to take a look at the code and use it for other purposes.
This also grants us the opportunity to discuss directly about certain aspects of the game with the code being available for everyone. Today (09/25/2011, 18:00 GMT), there'll be a public chat on the topic "Death consequences" in the IRC channel #illarion on Quakenet.
The functions "ReduceSkills" in Character.cpp and "PlayerDeath" in Player.cpp will be discussed, see:
Knowledge of the programming language is not mandatory if you want to contribute to the game.
Posted 26 October 2011 - 09:55 AM
as announced on http://www.illarion.org, we'll have a chat today (10/26, 17:00 GMT) in the #illarion IRC channel on quakenet. The topic of this TechTalk is
The upcoming skill system
This chat is a good opportunity to talk about development, using a concrete example. Also, you can influence the development process directly. During the chat, we'll talk about the general process of learning and the aims of this skill system.
Please note that this chat is not information session but an opportunity to get involved in the development of Illarion. You should have a basic understanding of Lua code and control circuits in order to be able to contribute to the discussion. We'd be happy to welcome any guests or newbies!
Posted 31 January 2012 - 03:25 PM
on wednesday, 02/01/2012 at 19:00 GMT, an Illarion TechTalk is scheduled. The purpose of a TechTalk is to interest you in the development process of Illarion and display interesting topics to you.
The topic of this workshop is 'semi dynamic quests with easyNPC'. Dynamic quests are characterised by a different plot and different starts for every character ("generated"). Semi dynamic quests are a hybrid form of quests with static elements that are placed dynamically.
The workshop will treat the basics of quest placing and advanced possibilities of easyNPC. If you want to prepare yourself for the workshop, you can find some material on the forum:
The workshop will be hosted in the #illarion chat on quakenet. We'd love to welcome anyone who is interested in developing an OpenSource online roleplaying game!
See you tomorrow!
Posted 06 April 2012 - 01:58 AM
Anyone with the experience would benefit from helping on this. It is a great game.
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