These are three different screenshots produced in realtime by Etherea1, the engine&game I'm developing in my spare time for about 1 year now. Etherea1 is a multiplayer solar system that can be explored freely by the players. My current daily work is on mobile IT programming (wireless terminals). That is a cool work anyway, but absolutely unrelated to game programming. At my house, on weekends, I do program little engines and games (and keep the imersiva.com up) just because I can't stop loving it.
The engine itself is already able to handle much more than a single solar system, but I'm not applying this just yet. Lets concentrate on a single solar system for now.
I am still implementing the networking functionality of the Etherea1 Engine.
As said in this project's previous IOTD, I am developing both the engine and the game in C++ with OpenGL.
The engine is a custom, spherical Quadtree that can split indefinitely (currently it is being split up to level 12, as can be seen in the demo). Every time a node is split, new content is generated realtime and on demand.
Techdemo download: http://imersiva.com/...?f=etherea1_eng (Windows, ~92kb)
As a work in progress, there are bugs yet, but I'm progressing as much as I can to finish this game before the end of the next month. The program is under heavy development, so updates will be frequent on this download link -- with bugfixes, adjustments and enhancements on the Techdemo.
The background music is an old and great chiptune done by 'Skaven'.
Programming is by me, 'Imerso'.