Frontiers - sci fi RPG
Posted 04 June 2011 - 07:21 AM
Been working on the content for the last few days, which takes the most time. Currently, I'm working on the Rebel story-arc, where the player can join - or betray - a handful or rebels leaning up against the current regime of the planet. Up to the point where it comes to the ultimate showdown between the faction in charge and a newly built rebel army. And you can fight on either side, depending on what is more of use to you.
Posted 04 June 2011 - 07:50 AM
Nice next gen graphics, is it normal mapped like doom3?
Posted 04 June 2011 - 07:53 AM
I'm expecting 2 or 3 years to finish the project with a dozen or more hours each week put into it. So I have to keep my feelings strong.
The game isn't normal mapped so far, it's all just lightmapped and textured. Once I have everything in place, I'll start to see if I still have time, modd and performance left to tweak and add effects to it and push it one step more. At the moment, I'm really just trying to get it playable. :)
Posted 05 June 2011 - 04:30 PM
Now it'll be a bit more quiet again with info since my prolongued weekend is over and work calls again.
Posted 26 June 2011 - 12:44 PM
Posted 27 June 2011 - 08:45 AM
Posted 27 June 2011 - 09:27 AM
Posted 27 June 2011 - 03:49 PM
It's a slow development process doing everything yourself, but it's getting there. Glad you like the new models!
Posted 11 July 2011 - 12:25 AM
Please note that nothing you see is final or complete.
Posted 11 July 2011 - 04:58 AM
Posted 11 July 2011 - 10:20 AM
Posted 11 July 2011 - 02:14 PM
Posted 11 July 2011 - 02:17 PM
Posted 11 July 2011 - 02:20 PM
Posted 31 July 2011 - 09:16 AM
And I'm working on new indoor scenerys trying hard to finish my first demo planet.
Posted 31 July 2011 - 10:14 AM
Posted 18 August 2011 - 04:28 PM
WASD to move
E to talk / interact
F opens the inventory (with Q, you can unequip and re-equip)
C the (ugly) map
SPACE crouches and SHIFT runs.
There's only the webplayer version and full screen is disabled. ESCAPE opens another ugly menu though where you can choose a higher or lower quality. Standard is "good", which makes especially the grass look ugly. :)
Posted 26 August 2011 - 09:35 PM
If anyone still feels like adding something, I'm always open and grateful for any input.
Posted 26 August 2011 - 09:59 PM
Posted 26 August 2011 - 11:50 PM
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