Choosing my engine.
Posted 16 April 2011 - 08:56 PM
Posted 17 April 2011 - 02:04 AM
No I listen sometimes, just I use my own brain too. Personally im on my 11th year programming for windows and direct x, I feel ive accomplished alot, but yeh... no game yet. Maybe this year? I might be wrong, but, I really think using an engine limits you and is superfluous to a small game anyway.
Posted 17 April 2011 - 03:26 AM
Posted 17 April 2011 - 02:46 PM
Depends on the engine. If I grab OGRE, Havok, RakNet, etc. I get complete best-of-breed stack that, with some elbow grease, integrate into something that doesn't limit me at all. And, if it somehow does (I'm hard-pressed to see how in any but edge cases), then hopefully I've integrated to interfaces, meaning I can pull out the item and swap in another in many cases.
Instead, you recommend building a renderer, a scene manager, an animator, a networking stack, a physics engine, an input/output manager, an audio stack, etc. Integrate each piece. Validate it for security and stability. And then you build a game?
How small is "small"?
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