Choosing my engine.
#1
Posted 12 April 2011 - 12:18 PM
So, i would like to start making a small MMO.
I have been looking at Realmcrafter, and i looks great, but.
RealmCrafter got outdated graphics, and really slow support. (I contacted them about a year ago, and still no reply)..
So, do you know any engine, that got everything built-in, like RF does.
But with better graphics.
I am willing to pay, but as low as possible.
I got like no programming skills, i only made some really simple applications with Visual Basic Express..
So everything built-in would be awesome. (or atleast the most)
But if it is not possible, then i will try to learn a programming language. (If neccesary)
If you can possibly tell me a good 3D engine, it would be great.
Im not planning to go big, because i know i can't. Im just hoping for some fun making it ;)
Thanks for your attention.
#2
Posted 12 April 2011 - 02:32 PM
and i'm telling that for your own good.
#3
Posted 12 April 2011 - 02:36 PM
vrnunes said:
and i'm telling that for your own good.
I cant fail... Because my goal isnt to make a good game... My goal is ONLY to have some fun..
And i know nothing about game engines, so i cant just search, because i wont be able to tell if its good...
#4
Posted 12 April 2011 - 06:52 PM
#5
Posted 12 April 2011 - 06:55 PM
fireside said:
#6
Posted 12 April 2011 - 07:03 PM
There's a free ebook here:
http://inventwithpython.com/
It's usually better to learn c++ as a second language. it's quite complicated and not really as necessary to learn since many engines use other languages now.
#7
Posted 12 April 2011 - 07:04 PM
fireside said:
There's a free ebook here:
http://inventwithpython.com/
Learn c++ as a second language. it's quite complicated and not really as necessary to learn since many engines use other languages now.
#8
Posted 12 April 2011 - 07:19 PM
One of the characteristics of a good developer (not only programmer) is the ability of researching. Deep researching. A good developer usually spend a lot of the time reading, searching and asking correct questions.
So, when someone comes asking "which engine?" it is clear that he/she didn't search|read the forum. There are a lot of these questions already answered many times.
Anyway, I'm not the site owner, nor a moderator to decide what can and what can not be asked here. =)
To the topic, you have some good options, like "big world" and "hero engine". IIRC both now have indie licenses.
#9
Posted 13 April 2011 - 12:25 PM
Given that the sum total of your experience is small VB apps, maybe you should consider making a standalone game, then a multiplayer one (maybe using Unity), lastly going to an MMO.
BTW, there's a reason why there isn't a good, ready-to-use kit for MMOs... Think about it. It's like asking for a ready-to-use kit to run a Fortune 500...
#10
Posted 14 April 2011 - 08:32 AM
alphadog said:
Given that the sum total of your experience is small VB apps, maybe you should consider making a standalone game, then a multiplayer one (maybe using Unity), lastly going to an MMO.
BTW, there's a reason why there isn't a good, ready-to-use kit for MMOs... Think about it. It's like asking for a ready-to-use kit to run a Fortune 500...
I am only 14. and i spend my entire day, trying to figure out, what i need to learn to become a Game Designer in the future.. I am really weak when it comes to schools, so my School work really belongs to 10-year olds..(Thats Math and Geography and such) English is the only subject that im good at.. Lets just cut to the case, i am hoping for a professional career as a Game Designer, but i dont know what i need to learn, and because of my problems at school, i want to start learning early, and that way i also spend my time at the PC, for something usefull.
im currently reading about Python, but i am worried about some stuff.
Will Python, C++ and any other coding language, be usefull in the future? My consern is, that after i spend years learning about Pything, and maybe even C++, there will be a better and more usefull language.
But if a game developer could tell me what route to take, it will be great.
About the Visual Basic programs, we are talking really basic applications, like calculator, internet browsers, etc..
Thanks for your time, and hope you can help!
#11
Posted 14 April 2011 - 01:23 PM
momondo said:
a) You need to learn to differentiate a flame from honest advice. Most kids come in here wanting, but not listening, thinking anything that goes against their desires is a "flame". It isn't.
momondo said:
It's great to be 14 and know what you want to do! Most kids don't.
However, there's no simple guidebook to becoming a game designer. The short and sweet really is to become a game designer, you must design games... of all sorts. You must understand how rules can clash, what makes a game good or bad, etc. You must focus on math (statistics and game theory primarily) and some social sciences (political science and psychology, primarily), but breadth of experience is very important. Travel, read different styles of books, etc.
BTW, the best book that would give you a global perspective on what it is to be a game designer is Jesse Shell's book. Also, Fullerton's is a good read too.
momondo said:
Will Python itself be useful in, say, ten years when you are fully into the job market? Unknown. Will learning Python be useful? Of course. It's been said a million times on this site: a good developer likely has been exposed to multiple languages; it's knowing the algorithms, and when to use each one, that matters most.
#12
Posted 14 April 2011 - 01:33 PM
Compare figure 1, a 2D game, to figure 4, an MMO. And, BTW, most 2D games still sometimes suck, sometimes have bugs, sometimes have design flaws, esp. when it's your first one.
http://queue.acm.org...l.cfm?id=971590
#13
Posted 14 April 2011 - 03:55 PM
alphadog said:
.
alphadog said:
alphadog said:
However, there's no simple guidebook to becoming a game designer. The short and sweet really is to become a game designer, you must design games... of all sorts. You must understand how rules can clash, what makes a game good or bad, etc. You must focus on math (statistics and game theory primarily) and some social sciences (political science and psychology, primarily), but breadth of experience is very important. Travel, read different styles of books, etc.
alphadog said:
alphadog said:
#14
Posted 14 April 2011 - 04:45 PM
momondo said:
Well, IMO, you certainly don't want to spend your precious resource of time on learning how to architect and implement a (2D/3D) game engine so that you can then learn what you really want to learn, which is how to design a (2D/3D) game. Get a 2D engine with a big community to help you, like Torque2D, SDL, etc. Some offer more, others are a little more bare-bones, but none will make you start at ground zero.
The art of game design is how to create an engaging experience, not how to build a great technology stack.
BTW, history is littered with awesome 2D RPGs with complex rules, rich background, different economies, and other elements of interest to a game designer: the Ultima series, Baldur's Gate series, Wizardy, etc... As a budding game designer, it would pay to be aware of what has come before. Then, maybe make a 2D remake?
momondo said:
Why can't you go to school? At any rate, not to say school is irrelevant, but the game industry puts less emphasis on diplomas and certifications than most other software development industries. Much like gamers want to try out demos before they buy, employers want to see portfolios and proof of competence more than anything else.
#15
Posted 14 April 2011 - 04:55 PM
alphadog said:
"the game industry puts less emphasis on diplomas and certifications than most other software development industries" Thats only a good thing in my case...
#16
Posted 15 April 2011 - 04:09 PM
Beyond that, from what it sounds like you want to do, what is wrong with Realm Crafter Standard graphics? No, the engine does not contain a next gen renderer. But you said you just wanted to play around, have fun, and learn. Also, not sure if you know this or not but sometime in the not too distant future, there will be a free version of Realm Crafter Standard available. There is also Realm Crafter Pro that has a much better renderer but that will cost some money.
I'm not aware of any other Game Engine/Builder (MMO type) that would not require much more programming knowledge to even play around with.
#17
Posted 15 April 2011 - 07:14 PM
Rofar said:
Beyond that, from what it sounds like you want to do, what is wrong with Realm Crafter Standard graphics? No, the engine does not contain a next gen renderer. But you said you just wanted to play around, have fun, and learn. Also, not sure if you know this or not but sometime in the not too distant future, there will be a free version of Realm Crafter Standard available. There is also Realm Crafter Pro that has a much better renderer but that will cost some money.
I'm not aware of any other Game Engine/Builder (MMO type) that would not require much more programming knowledge to even play around with.
Yes, i only want to play around, have fun, and learn. But as i said, Realmcrafter got no support, and atm, there is only a demo version, that works for 10-days. What can you do in 10 days? When you learned how to use the features, the 10-days expired.
#18
Posted 15 April 2011 - 09:55 PM
"momondo" said:
One engine often overlooked is Blender. It's a 3D modeling package and game engine with real time physics (using Bullet) in one nice little package. You use Python to script game logic, add movement, interact with the scene, etc. I don't think you will find any editor that compares to the tight integration you will get with Blender. Check out some Blender games here.
#19
Posted 16 April 2011 - 02:17 AM
#20
Posted 16 April 2011 - 02:54 PM
rouncer said:
Including you?
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