Just looking for a quick advise on Ground collision for a basic
2D Platform Game.
For a flat surface it is easy to check collision as we only need to
check for Rectangle to Rectangle Collision like on this picture:

But how would you do that when level ground is
not even, like in this picture:

So, if anyone has a good advice on how to approach this, please let me know,and i am sure it will be helpful not just for me.
Thanks a lot for your time.












