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#1 KenWizZ

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Posted 11 March 2011 - 05:40 PM

Hey I'm sorry to ask this question again but one of the admins dicked me by just closing my post with out any real answer of what to do, it could have been that i didnt give to much info well if that was the case my mistake. I am a new eager person trying to learn on my own of gaming (dont know the exact place id like to work in.However i want to try my hardest to learn to make a game I enjoy or to play with some older games and just have them look better as well as have a better control system) I'd like to learn how to make both scens in my game as well as game play movement such as in dead space where many things are interactive with the player. Id like to also use a game engine where I can use a type of magic of some sort that looks ok, but also effects the game world's enviorment such as damage smoke and so on. Im not looking for the number one best, but something that can use 3d and has okay graphics, and (what i would think best.) to have the not best one , but the best one for cheep as im not a pro at this yet and wouldnt want to waste my money on something I know would take years to do by my self. I want an engine that I can work with or even build that has an open world to be able to drive,fly, or do what ever my imagintion desires. I have plenty of time so it wont matter of what I need to learn, only cost witch sucks but hey not everyone can start at the top. I'm trying to have a free world something like GTA but also have some crazy moves such as powers maybe like in Dragon ball or something to make it really intense of course i know this will take time, but like i said be4 all I have is time and I beliving making a game is more worth while then playing game not saying i will quit playing games but i just think it would be alot more fun to see something ive made that i can play to have fun. Plz dont tell me such things as game maker 8 or 2d things I know there the start but i want to go far farther then that and make something decent. I was thinking of buying a book in C++ as thats what i see many engines use, but would like the input of a more experinced game developer



Any help on this matter would be awesome

PS

Plz dont close my post with out at least giving me a url to an answer. There are od amounts of posts in these forms and to get an answer from just reading threw them is just a pain and most of them don't answer my question to the point of where I can say ahh thats what im talking about. There are many helpful posts just to get info from chatting with them is easier.

Thank you for your time =)

#2 KenWizZ

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Posted 11 March 2011 - 05:53 PM

If iasking me some questions would help u give me better info ask away.

#3 tobeythorn

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Posted 11 March 2011 - 06:05 PM

KenwizZ,
Your question is extremely vague and has been asked a million time before (please read devmaster.net posting rules as it explains this). Try helping your self by searching this forum and don't whine about having to do so, and also look through the game engine comparison section or Google for resources. You need to start small, very small. Learn to program well. Any language will do really. Then start to play around with making very simple games. Maybe ten years from now you will be able to make the game you have in mind, but as it stands, you know nothing about it and need to be realistic. We are happy to help you some time in the future when you have specific and well thought out questions that you are unable to answer yourself or using available resources.

#4 fireside

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Posted 11 March 2011 - 07:08 PM

Engines don't do nearly as much as you think they do. Most of the things you mentioned are code you have to write. They aren't hugely different, so it just doesn't matter that much which one you pick. You should be able to look at the demo's and make up your mind without asking anyone anything. They're all working off directx or opengl so it's just a matter of which version. The newer version can do more. UDK is one of the better choices because it's been used for a lot of games, at least the unreal engine has. Some engines like UDK or Unity provide systems for making trees and terrains, which helps a bit for a world game. Most of them provide ways for simulating water and particle engines for smoke and effects.
Currently using Blender and Unity.

#5 Lokked

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Posted 11 March 2011 - 09:57 PM

You've got a lot of learning ahead of you, and that's good. It's exhilirating to learn new things. I like that you are a big picture thinker. I am as well. An obstacle that can get in our way are the details, the paths leading to the Big Picture. You are entering a project that demands a very high level of detail.

First:
Test your current skillset. Starting small is a way of testing and learning at the same time.
Example: Create a simple 2D surface with a dot that the user can move around with the arrow keys. Create a wall and figure out how you can prevent the user from moving the dot through the wall.

Next:
Download ANY 3D Engine that allows for the language you choose to learn. I suggest learning C#, if you have no prior knowledge of Programming Languages. Use the Engine Database to look for a Free Engine, with C# Programming Language and DirectX API.

The members of this forum are here to help you, and despite that you might think their advice is beneath you or leading you away from your goal, they are giving appropriate advice. I'm uncertain that you are fully aware of the magnitude of the project you are getting into.

#6 KenWizZ

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Posted 14 March 2011 - 07:23 PM

Thank you guys for answering.This is a task im very serious about and as of each day I reed more and more about this subject.I am a starter as I said, I want to progress but before I went on this site, I was confuessed with all the other info's on other websites hence why i really started this so I could talk with ppl who know much more such as yourselfs.I hope lokked u didnt take what I said to affence just I belived I needed more info before i could understand what to ask.

Fireside you were saying I talked more about coding, I havnt done coding ever. I have tho seen it in games and somewhat understand it as its more of a cause and affect type of thing just with math and differnt answers.As you said about UDK and Unity im still learning them just still having difficulties.But before I would do that im starting more of a 2D game.

Lokked Thank you for more understanding my question as u answered u got me more on point I have huge pictures in my head of games but because of how much knowlege i have in this area its like trying to draw without a pen lol.I've been working on such games on 2d like you said and have done all those examples on the Game Maker 7 or 8 free edition. Im still a lil confuesed on how it works but hopefully I can get veidos on youtube to help me. If everything continues to go smothly I will be working on a sort of FF game and continue on working to becoming a better game developer. I will continue to scope some more forms on this website so I dont repeat others.I always like to learn new things and seeing how this is something I take a lot of interest to, I will continue doing my best.
Again thank you all for all your wize words hope to hear from u if I have another problem.

#7 alphadog

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Posted 14 March 2011 - 07:52 PM

1. Learn Unity. Plenty of tutorials and a growing community for that engine. Those two aspects of any game engine should be considered of utmost importance to you right now. There's also the Blender Game Engine.
2. Learn to write in proper English. Your posting style is atrocious. Run-on sentences abound. Even simple things like apostrophes will help. I had to re-read your post four times to make sure I understood it all. And, I read the posts day-in, day-out.
3. Lastly, yes, your question has been answered a million times before on this forum and others. You are are not asking anything new.

Good luck. Your lack of patience, with proper English, forum searches, and such common things don't bode very well.
Hyperbole is, like, the absolute best, most wonderful thing ever! However, you'd be an idiot to not think dogmatism is always bad.





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