I'm trying to code my own elastic collision code, since I can't get SC_ObjectCollision() to give me SC_GetCollisionBounceX() and Y() properly.
I've used SC_SetupObject() and am drawing the spherical bounding sphere (lol) so I get see it. How do I get the exact radius size of the bounding sphere so I can perform the collision calculations?
Thanks,
Flamesilver
DarkGDK/Spary Collision Object Bound Size?
Started by Flamesilver, Feb 24 2011 10:09 PM
2 replies to this topic
#1
Posted 24 February 2011 - 10:09 PM
#2
Posted 24 February 2011 - 10:36 PM
These sorts of questions about details of the API are probably going to get better answers on the DarkGDK forums.
reedbeta.com - developer blog, OpenGL demos, and other projects
#3
Posted 24 February 2011 - 11:56 PM
Posted there now, thanks!
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