A 3d action adventure sexplosion. (with airplanes)
Posted 11 February 2011 - 04:19 AM
I'm a beginner, I just got a book at the library for c# so I dont know squat. My ultimate goal is to make a 3d action adventure game similar to zelda or SOTC. My question is; what other tools should I have in my arsenal? If I learn c# what else will be needed to accomplish my ultimate goal? I hope to start out small, tetris, pong, silly games with no in depth thought. But this game I have in my head is my life goal. I'm willing to learn these things, I just need some direction.
Oh, and I also want airplanes in the game that go WOOOSHH and fire energy blasts like BOOOM. sorry, I get ahead of myself. Thanks in advance!
Posted 11 February 2011 - 07:02 PM
voxels or polys?
theres a few ways to go about making a game, so you need to be a bit more specific, then i could suggest a few more programs you might need.
Posted 11 February 2011 - 08:57 PM
Posted 11 February 2011 - 10:37 PM
If you want to make a 3D game you will need 3D Models, if you want to start learning modeling, download blender (it's free) and have a try: http://www.blender.org/
Good luck and remember, don't get ahead of yourself, everyone starts from the beginning.
Posted 12 February 2011 - 06:49 AM
voxels are kinda new... so maybe its best to stick to textured polys.
leave the advanced stuff till later.
first things you should make sure you know how to do, is modelling, uv texturing, skeletal animation, collision detection, landscapes (for your environment) game play scripts and ai/bot scripts and networking, then youll pretty much have it all covered.
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