Hi , iam trying to implement havok into a racing game i am making , iam using my university engine (tl engine) to make my game. I already have my car complete with ajustable nodes for each wheel and the body. So at the moment i can control my car using the tl engine how ever the simulation is not very good hence me wanting to use havok, I have read through the documentation but iam struggling to work out how to implement the physics on my ready made car. i dont want to create a simple car using the kit just use the physics, can anyone point me in the right direction
thankyou
Havok vehicle kit c++
Started by RobZombie, Feb 06 2011 10:57 PM
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