XORcist said:
The Next BIG Thingy in Real-Time Graphics
#141
Posted 25 November 2005 - 02:54 PM
#142
Posted 25 November 2005 - 05:40 PM
#143
Posted 25 November 2005 - 06:56 PM
anubis said:
That's a problem in discussion forums in general because there's vastly different level of experienced people involved. Btw, no offence intended against inexperienced people. I definately like to have chats with them as well because they often got fresh view on things and might actually bring some nice thoughts on the table sometimes.
Cheers, Altair
#144
Posted 25 November 2005 - 09:34 PM
How do you propose to handle complex reflection/refraction/transparency without raytracing? Sure we have cubemapping and depth peeling and other hacks for coarse effects, but it's impractical to scale this up to movie quality levels. I don't find cache coherency and other arguments for performance compelling if there's a show-stopper like that looming ahead.
Also, it seems to me that a hardware raytracer capable of rendering modern games at rt speeds, is already halfway to real time photon mapping, soft shadows and so on -- all of which benefit from the tree you calculate per frame (the performance hit of which is minimal when you start talking about gi and such).
Thoughts?
#145
Posted 26 November 2005 - 06:38 PM
Nameless said:
Nameless said:
Nameless said:
Nameless said:
It's not really good supporting argument for raytracing to say that building kd-tree is nothing in comparison in computing to GI. It makes you sound more like you are taking my stance by saying that building kd-tree is very slow but hey look we got something even much more radically slower we can do! ;)
Cheers, Altair
#146
Posted 26 November 2005 - 07:02 PM
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#147
Posted 26 November 2005 - 07:19 PM
davepermen said:
Cheers, Altair
#148
Posted 28 November 2005 - 07:09 PM
I agree; I don't doubt that realistically we're years away from raytracing what modern rasterizers do effortlessly. On the other hand, it does provide *elegant* solutions to ugly, ugly hacks (and after all, we're talking about the next *BIG* thing in rt graphics). Dynamic cube-maps, parallax mapping, and so on are great for making things look 95% realistic, but I think that last 5% is what will be the next *BIG* thing.
I think the next *BIG* thing is definitely light transport. Raytracing provides a natural solution to a problem as simple as reflections of reflections (a simple case is just looking at a concave object from the right angle). Something fancier, like dispersion, is trivial: just have your glass shader re-emit more refractive rays to cover a nice variety of wavelengths. I know there's hacks for all of this that look 'okay', but again it's the last 5%.
Here's another problem: how do you stencil shadow translucent objects, or even just something with a 1-bit mask on it -- like leaves on a tree (without modelling each leaf with a huge number of polygons, which would eliminate your performance advantage anyway)?
#149
Posted 30 November 2005 - 11:17 PM
Cheers, Altair
#150
Posted 01 December 2005 - 05:32 AM
Altair said:
Cheers, Altair
uhm.. how old is photonmapping now, that you don't know how it works.. it's a twopass algorithm, wich works about exactly that way. one pass generates the map, the second reads and uses it. and yes, photonmapping generates about all gi effects possible (depending on implementation, of course). and it doesn't have to be slow in doing so.
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
#151
Posted 01 December 2005 - 07:53 AM
#152
Posted 01 December 2005 - 10:07 PM
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Altair : It must be really lonely up there, huh ? If you think that diminishing people let's you appear any wiser... well... you have my pitty.
#153
Posted 01 December 2005 - 11:00 PM
anubis said:
Cheers, Altair
#154
Posted 02 December 2005 - 01:35 AM
Maybe time for people to step back and chill out a bit.
#155
Posted 02 December 2005 - 08:50 AM
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Cheers, Altair
That's fine then... I'm really just trying to act as a moderator here. Personally I don't have any preferences in this dicussion.
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Maybe time for people to step back and chill out a bit.
Yeah... it's about time.
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