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Asteroid Command - New game from casualgames.nu based on Farseer Physics & Silverlight


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#1 Guest_Fredrik_*

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Posted 31 January 2011 - 09:00 AM

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I'm happy to announce our latest game which is based on the Farseer Physics Engine and Silverlight.

Inspired by two old classical games Missile Command and Asteroids. In our version you protect your home planet from incoming asteroids using satellites in orbit around your planet.

Give it a try! You might like it!

http://www.casualgames.nu/Games.aspx

#2 TheNut

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Posted 01 February 2011 - 12:05 AM

It's nice to play games you don't have to download and install. I also managed to get myself on the high score list too, w00t :)

Overall, you're off to a good start with Silverlight. I have some suggestions and tech tips you can use to further your game dev with Silverlight.

1. Skin your UI! The default Silverlight styles are yucky. From an organizational standpoint, I would personally recommend that you make use of ResourceDictionaries to manage control styles.

2. You can change your splash screen to display something more related to your game while it is loading.

3. Some background music would help set the mood. Incomptech has a couple good free tracks. Just make sure to credit him cause his work is fabulous and he does it for free. Mad respect for that guy.

4. For fun, I downloaded one of your games and could read your code. While I won't critique your coding (hehe), if you want to protect your IP you should obfuscate your assemblies. Obfuscar is one of the best free, lightweight ones out there.


If you want some other tips and advice, drop by our forums and ask.
http://www.nutty.ca - Being a nut has its advantages.

#3 fireside

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Posted 01 February 2011 - 11:11 PM

Pretty nice game. I started getting a little tired of the theme after the 4th or 5th round, though. Not quite enough strategy needed.
Currently using Blender and Unity.

#4 imanoutkast

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Posted 07 February 2011 - 02:38 AM

Fun little game. I always enjoy being able to just go to a site, click, and start playing. A few ideas came to mind as I was playing, mostly just minor stuff that might enhance it a bit.

- notify the player their planet's current status (you have lives in the top-left) by a visual of some sort - perhaps the atmosphere turns redder or gets thinner as it approaches complete destruction.

- Some background music

- More details on what the various stages of play entail for those who aren't familiar with tower-defense type play

#5 Stimper

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Posted 17 October 2011 - 11:05 AM

A splendid game! Not so much complicated and large-scaled in comparison with other strategies.





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