It seems tex.Sample(sampler, texcoord) doesnt work in the vertex shader in shader model 5.0 with dx11... how are you supposed to sample a texture in the vertex shader?
texture sampling vertex shader model 5.0
Started by rouncer, Jan 23 2011 03:24 PM
1 reply to this topic
#1
Posted 23 January 2011 - 03:24 PM
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#2
Posted 23 January 2011 - 05:24 PM
Ah... its SampleLevel, thanks.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
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