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texture sampling vertex shader model 5.0


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#1 rouncer

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Posted 23 January 2011 - 03:24 PM

It seems tex.Sample(sampler, texcoord) doesnt work in the vertex shader in shader model 5.0 with dx11... how are you supposed to sample a texture in the vertex shader?
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#2 rouncer

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Posted 23 January 2011 - 05:24 PM

Ah... its SampleLevel, thanks.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.





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