Here's what I have at the moment.
VOID D3DObject::setWorldMatrix()
{
m_matWorld = (*D3DXMatrixTranslation( &D3DXMatrix(), 1.0, 0.0, 0.0f))*
(*D3DXMatrixRotationX(&D3DXToRadian,(-120.0f)) )*
(*D3DXMatrixTranslation(&D3DXMatrix(), 0.12, 0.3, 0.1f));
}
D3DXMATRIXA16 D3DObject::getWorldMat()
{
return m_matWorld;
}
However, it's not working because of an undeclared identifier for D3DXToRadian, and two unknown identifer mentions for the D3DXMatrix.
Anyone have a solution for this?












