
Description
This character is taken from the Reality Eval Kit game demo. It's an 8k polygon in-game character using a normal map generated from a multi-million polygon hi-rez source model. The pixel shaders on it include specular reflections and per-pixel environment mapping. It's fully articulated down to the fingers with multi-track skeletal animations, and has ragdoll physics when killed. The Assault Rifle sniper zoom seen here uses a post process pixel shader, radial blur.











