Reality game demo character
Posted 25 October 2004 - 03:20 AM
This character is taken from the Reality Eval Kit game demo. It's an 8k polygon in-game character using a normal map generated from a multi-million polygon hi-rez source model. The pixel shaders on it include specular reflections and per-pixel environment mapping. It's fully articulated down to the fingers with multi-track skeletal animations, and has ragdoll physics when killed. The Assault Rifle sniper zoom seen here uses a post process pixel shader, radial blur.
Posted 25 October 2004 - 11:20 AM
Posted 25 October 2004 - 12:58 PM
Either way it's impressive for 8k (although the radial blur would be hiding any obvious artifacts due to it being a low poly character), either way it's nice :)
Good work :)
Posted 25 October 2004 - 01:39 PM
very cool work Jeremy! any approximate time for when the game is going to be released? The way you guys work seem strikingly similar to what FarCry did in the sense that they released a game to show off their new engine. hope it's as good as FarCry.
Posted 25 October 2004 - 06:23 PM
I know we are strapped for shots this early in the game, but I think we should start rejecting screenshots with little to no useful description for programmers.
Posted 26 October 2004 - 08:13 PM
Useful accounts of experiences or troubles implementing a feature are useful and interesting to read.
Posted 26 October 2004 - 10:47 PM
Posted 27 October 2004 - 12:06 AM
On another note, post here (or as a news item) *as soon* as the realtime demo is up. And when are you going to write an article on engine design and development?
Posted 18 January 2005 - 04:45 AM
I thought art was part of the development process. In which case I must say that the eyes do give the moster a gripping sense of realism. But then I see his mouth which I think could use a little tweaking. I don't think I'll coment on the technical aspects, need a little more study time to form a good opinion. Over all however, I am most definately impressed with this engine from what I've seen thous so far and looking foreward to see a working game for it.
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