Study Games Design
Posted 05 October 2010 - 01:06 PM
I come from germany and i am going to study next year on a university. I want to study something about games design.
Could you give me some examples of subjects are possible to study in a university? The german internet is not useful in find some information about it.
I am more interessted in graphics.
Posted 05 October 2010 - 02:22 PM
Posted 05 October 2010 - 04:35 PM
Its not that i dont know, but there are so many ways. What is the best way? And which ways are there?
Posted 05 October 2010 - 05:17 PM
Posted 05 October 2010 - 07:42 PM
Posted 05 October 2010 - 07:49 PM
For electives, I'd add a couple computer graphics classes from a Computer Science department, so that you can understand the fundamentals of the concepts that make up the foundation of the tools you'll use for the rest of your life. It's nice to know how to light a scene, but exactly how is lighting done in programs, generally?
One last piece of advice: don't over-specialize in school. You may never make it into the games industry professionally, and may want to take your degree to other venues that could use your work. (TV and other media, etc...) Sounds counter-intuitive, but it isn't. Plus, I don't want someone who knows how to use Maya, I want someone who can portray a fantasy character in a way that I've never seen before. IOW, it's not your Maya class that makes you hireable, it's your portfolio with cool artwork that does; IMO, cool artwork comes from inspiration, and inspiration is fed most from breadth of experiences.
Posted 05 October 2010 - 08:03 PM
Posted 05 October 2010 - 08:34 PM
You get the basic background on which you can build up, later on you can of course do some internships, like in my case hardware and software but the same as above: You have to learn the bigger part on your own.
Ah, and you can also choose a subsidiary subject. I think with bachelor you know also have to choose a subsidiary subject.
Posted 05 October 2010 - 08:51 PM
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