Game Logic Network or framework for gameserver?
Posted 18 September 2010 - 02:39 AM
I first thought there might be a open source gameserver
what i found was:
Red Dwarf ( http://www.reddwarfserver.org/ ) JAVA
MonterSLS ( http://sourceforge.n...nstersls/files/ ) C++ / LUA
Formerly i played a bit arround with Red5 server (Mediaserver similar to Adobe´s commercial Media Server) which is based on:
Apache Mina ( http://mina.apache.org/ ) JAVA
and i found thisone here:
Boost.Asio ( http://www.boost.org...boost_asio.html ) C++
Can someone recomend me something that is Opensource, Free to Use (also in commercial Projects), stable, clusterable which handles the simple game logics, threading, garbage collections and presistance for me?
Java or C++ would be fine.
thx in advance
Posted 18 September 2010 - 06:22 PM
Posted 20 September 2010 - 12:37 PM
RDS is a pretty decent, server-side engine, but it still only satifies a small section of all the technologies involved in an MMO. Never heard of MonsterSLS; I would steer away due to lack of community and resources. MINA and Boost.ASIO are purely IO engines that help with lower-level plumbing that you would have in a game server like RDS. Unless you think you want to roll your own (RYO) backend, they won't be of any use.
The problem is that an "MMO engine" is really a huge undertaking, because it ranges from lobby services, server management tools, advanced networking services, to umpteen other things. I can't think of a complete-enough one that is free.
The closest is BigWorld's indie license.
Posted 21 September 2010 - 07:46 AM
what i recently whant is something like an application server wich has an API that will allow me to write my own application but handles the presistance and is multithreaded, clusterable, handles the connections well and is free.
thx for comments
Posted 21 September 2010 - 02:30 PM
Another project I thought of is to check out IndieZen. If you are going to have to roll a lot of it on your own, maybe joining forces could get you there faster.
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