help with rendering skys
Posted 14 September 2010 - 03:34 PM
but its lacking a few things, like maybe a decent sky.
Is there any tutorial or could anyone just give me a few clues how to make a really jawdroppingly stunning sky?
Like one with really nice clouds or something, just some keywords i could put into google would be good enough... sorry i dont even know what any algorythms are called even, im totally without any knowledge.
Just something I could look at, maybe half understand and implement something half original myself is probably what Id do... the landscape, grass and hills and path have all been implemented originally by myself, so maybe I could have a go at a sky as well, but a few hints would be nice.
Posted 14 September 2010 - 04:04 PM
Posted 14 September 2010 - 04:15 PM
Posted 15 September 2010 - 08:26 AM
It depends what you exactly want. You can also get away with a nice (pre-rendered) skybox and some fog.
Posted 15 September 2010 - 01:20 PM
If you don't know how to speed up application, go "roarrrrrr!", hit the compiler with the club and use -O3 :D
Posted 16 September 2010 - 02:13 AM
So you think you would be able to tell the difference if it was just all calculated and stored in a skybox?
I was sorta envisioning some kind of "violent cloud storm" that would be nice.
So the atmospheric scattering builds up the back colour, then you sorta add clouds to this...
Posted 16 September 2010 - 02:30 AM
Posted 16 September 2010 - 03:22 AM
Ill read more on clouds, at the moment I pretty much have no idea how to go about rendering a cloud... But alphadog gave me a link to some pretty algorythms alright, albiet some arent realtime (but note you could always render and store them in a skybox, so that might come in handy for some real pretty clouds.)
Is definitely something I always overlooked in game production.
im looking at this right now http://www-evasion.i...BC08/clouds.pdf
Posted 16 September 2010 - 07:06 AM
Their sky is quite stylized, but I'm sure you could use similar techniques for something more realistic.
If you want to render clouds, take a look at this: http://www.ofb.net/~niniane/clouds/
- www.mattiasgustavsson.com - My blog and current projects
- www.rivtind.com - My Fantasy world and isometric RPG engine
- www.pixieuniversity.com - My Software 2D Game Engine
Posted 16 September 2010 - 07:35 AM
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