
Description
Awakening is a lightweight & capable real-time 3D solution.
The AwakeningII use dx9.0c, and fully supports almost all dx9 features like hdr lighting, subsurface scattering, etc.
HDR Lighting
1. 64-bits Back Buffer
2. 64-bits Render Target
3. 64-bits Light Map Texture
4. Multiple HDR Texture Formats supports
5. HDR Shader Files
Subsurface Scattering
A simple Depth based SSS, it even no need depth map.
Two-sided & translucent effect
A effective technique to render the two-sided polygons with a translucent effect, it's useful for foliage, banners, cloth, etc.
Depth Of Field
Depth of Field is a visual effect that simulate camera optics by making certain portions of the screen in-focus or out-of-focus depending on their distance from the camera.
Motion Blur
Motion blur is the apparent streaking of rapidly moving objects in a still image or a sequence of images such as a movie or animation.
Sun Shafts
Sun Shafts is the effect of volumetric light scattering due to shadows in the atmosphere.
More screenshots:
http://www.awingsoft.../2_hdr_full.jpg
http://www.awingsoft...ubsurface/1.jpg
http://www.awingsoft...ts/twosided.jpg
http://www.awingsoft...hdr_formats.jpg
http://www.awingsoft...motion_blur.jpg
http://www.awingsoft.../sun_shafts.jpg
You can download here.
more info...











