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CardWars, my turn-based strategy


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#1 General

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Posted 04 August 2010 - 12:44 PM

Hi! I'd like to show here my turn-based strategy. It was inspired by DiceWars and card game which I played long ago. Map is divided into provinces, the garrison of each consists of 1-7 cards. Attack enemies, and conquer the world!

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Download CardWars v.0.5.2.22 (1,8 Mb)

Players: 2 - 9.
Multiplayer: hotseat.

System requirements: 256 Mb, 500 MHz, OS Windows, 800x600

Gameplay video

Controls
Left click - select a province.
Right click on the adjacent province - attack it or move garrison there
Double click - cards arrangement mode
Right click - clear selection
Button in the top left corner - next turn
Wheel click - hide/show garrisons

Detailed rules and scenarios descriptions

I'd like to know your opinions on:
Playability and re-playability of the game
Storgness/weakness of AI
Interesting/boring scenarios
And anything else concerning my game

#2 General

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Posted 08 August 2010 - 02:53 PM

Please, post a comment. Your feedback is essential for further development.

#3 Mihail121

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Posted 08 August 2010 - 04:32 PM

General said:

Please, post a comment. Your feedback is essential for further development.

Explain this to me, before I continue with testing:

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#4 General

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Posted 09 August 2010 - 06:19 AM

Hmm, I don't know, why Norton alerts on my programme. Perhaps, because I packed the exe file?

Anyway, if you doubt, you can download my game from IndiePubGames: http://www.indiepubg...m/game/CardWars

They accepted it and manually tested.

#5 Mihail121

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Posted 09 August 2010 - 08:05 AM

General said:

Hmm, I don't know, why Norton alerts on my programme. Perhaps, because I packed the exe file?

Anyway, if you doubt, you can download my game from IndiePubGames: http://www.indiepubg...m/game/CardWars

They accepted it and manually tested.

Message understood, will test today in the evening.

#6 alphadog

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Posted 09 August 2010 - 01:29 PM

Mihail121 said:

Explain this to me, before I continue with testing

Pays to be careful, but I've seen a lot of AV warnings on lesser-known (to the AV makers) software where the heuristics are partly-based on the AV's familiarity with the software in question. This happens a lot with Norton, which uses a lot of "community" (a.k.a. customer-as-guinea-pigs) data to support determination of safety of product.

Essentially, a packed installer with limited, unfamiliar post-installation information is inherently suspicious, and that's what Norton's telling you. If it had found a Trojan it knows about, it'd tell you exactly that.

However, IndiePubGames approval is not proof of safety. I doubt they virus-test their games.
Hyperbole is, like, the absolute best, most wonderful thing ever! However, you'd be an idiot to not think dogmatism is always bad.

#7 General

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Posted 09 August 2010 - 04:03 PM

No, its not a packed installer, I mean that I used upx to decrease the size of the CardWars.exe file.

I successfully uploaded my game to Yandex's file storage at Narod.ru:
http://intelmath.narod.ru/cardwars.zip

As far as I know, they say that all files are checked by Dr.Web

Anyway, I keep wondering of what alorythms I used made Norton nervous.

#8 alphadog

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Posted 09 August 2010 - 07:37 PM

General said:

Anyway, I keep wondering of what alorythms I used made Norton nervous.

It's not looking into the installer. It's as simple as Norton seeing a packed installer its community hasn't used. So, it raises a "suspicious" alert.
Hyperbole is, like, the absolute best, most wonderful thing ever! However, you'd be an idiot to not think dogmatism is always bad.

#9 General

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Posted 10 August 2010 - 05:13 AM

Oh, I understand

#10 General

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Posted 15 August 2010 - 09:38 AM

I’d like to invite you to participate in the second off-line tournament:

CWNRGP2 (Card Wars Non-Reload Grand Prix): Iron Chancellor

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Nine states claim to supremacy in Germany. Prove that only you can unite it!

Game objective: capture all provinces as fast as possible.

Rules:
Saving game to continue it later: allowed.
In-game reloads: prohibited.
Game restarts (reloads from the start save): allowed.
Viewing the replays of finished games: allowed and recommended to master the game.
Dealing cards mode: 1 card per province (set in Menu -> Dealing Cards Mode ->Evenly)

To start the game, unpack cwnrgp2start.sav to the game directory, then load it from Menu -> Load Game

After the victory message save your replay (Save Replay button), and mail it to general[at]civfanatics.ru, include your nickname and forum in the letter.

Submissions due by September, 15, 2010.

Participants are ranged in ascending order by the number of turns they spent to win the game.

Download start save file

Good luck!!!

#11 General

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Posted 21 August 2010 - 07:22 PM

My game participates in 3rd Independent Game Developer Contest! :) If you like it and want to support it, please vote for cardWars here: http://www.indiepubgames.com/vote.php (registration may be needed before voting).

#12 General

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Posted 30 August 2010 - 11:59 AM

Modification to the CWNRGP2 rules:
I decided to add "The fastest defeat" nomination. So, even if you lost to AI in the tournament, send your replay to me.
Te winner in this nomination will be the player, who made AI to capture Prussia as fast as possible :)

#13 General

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Posted 05 September 2010 - 01:42 PM

In order to test gameplay modifications, which were proposed by the forums members, I prepared a CardWars Flexible Gameplay Edition.

Here you can change options for battle mechanics, dealing cards, enemy cards visibility and controls from game Menu.

Download CardWars Flexible Gameplay Edition
Yoa can download just file CardWarsFGE.exe (1 Mb) and copy it to the previously downloaded CardWars 0.5.2 folder.
Or you can download the complete archive (1,8 Mb)

You can vary such options:
  • Will the garrison retreat having lost 50% of its cards.
  • Will the reinforced/captured/attacked province loose its turn.
  • Will multiple identical cards in the garrisons receive combat bonus.
  • The measure of randomness in dealing cards.
  • Will the cards be dealt before or after the players’ turn.
  • Will the player receive per 1 card for each of the controlled provinces, or only for peaceful ones (those, which didn’t participate in battle for 1 turn).
  • Will the players see all the rivals’ cards, just the top card and their quantity, or just their quantity.
Also, another control mode is enabled: left mouse button used for all the actions, and right button – for sorting cards.

Please, try CardWars Flexible Gameplay Edition and tell me, what were the game options you liked more.

#14 General

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Posted 18 February 2012 - 04:47 PM

I'm posting to tell that during last year I studied Flash, and now the flash version with enhanced interface, interactive tutorial and powerups is alomost ready. I hope the game will be released soon

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