D for games
Posted 30 July 2010 - 08:11 PM
So far, I'm really liking the language. It's very clean and simple, and the generic programming support available is just amazing -- it really puts C++ templates to shame. I feel like I can finally write the code I want to write.
Also, the Derelict bindings for OpenGL, GLU, and SDL are great; I've had no problems with them so far.
The only problem with D at the moment is that the compiler and standard library are still quite buggy (e.g. occasionally get wrong code when compiling in release, and parts of the standard library are incomplete). It hasn't been a major issue so far -- I've had bugs that have left me confused for a few hours, but there have been no show-stoppers yet.
So, anyone else using D that would like to share their experiences?
Posted 30 July 2010 - 09:49 PM
As far as I can see, there is no discussion of Tango on the forums. It's all Phobos now.
Posted 01 August 2010 - 07:12 PM
That sounds promising. I really liked D when I tried it out a few years ago, but it didn't seem very mature yet.
Do you still have to create a special header file to pull in C libraries?
Posted 02 August 2010 - 07:54 PM
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